All posts by Xian Skyrider
Xian Skyrider

The World’s First Pokémon Airport Is Now Open in Japan

There is now a Pokémon airport in Japan — and that is not a figure of speech. The Noto Satoyama Pokémon With You Airport officially opened on 7 July 2026, making it the world’s first airport to carry the word “Pokémon” in its official name. It sits in Ishikawa Prefecture on the Noto Peninsula, and it will operate as a Pokémon experience destination through 30 September 2029.

Noto Satoyama Pokémon With You Airport interior render showing all flying-type Pokémon murals and Pikachu on a plane
Image courtesy of The Pokémon Company / Ishikawa Prefecture

Recovery Through Pokémon

The project’s roots go back to the devastating Noto Earthquake that struck Ishikawa Prefecture on 1 January 2024. The quake caused severe damage across the Noto Peninsula, and The Pokémon Company responded by donating 50 million yen to aid victims. The Pokémon With You Foundation — which has run charity initiatives in Japan since the 2011 Tōhoku disaster — partnered with the Ishikawa Prefectural Government to make this airport transformation happen, using Pokémon’s reach to draw tourists back to a region still rebuilding.

The result is a full airport rebrand. The official nickname has changed, Pokémon illustrations cover the exterior pillars, and the interior has been transformed from floor to ceiling.

Official teaser PV: Noto Satoyama Pokémon With You Airport, opens 7 July 2026 — via Ishikawa Prefecture Official Channel on YouTube (Japanese)

What Is Inside

Real photo of Noto Satoyama Pokémon airport lobby showing murals and With You signage
Image courtesy of The Pokémon Company / Ishikawa Prefecture

The second floor features murals of all 111 Flying-type Pokémon (excluding regional forms and Mega Evolutions). It is the kind of thing a Pokémon fan could spend an entire layover cataloguing. The first-floor lobby has life-size monuments of Pikachu, Plusle, and Minun — the trio associated with the Pokémon With You Foundation — which have already become the prime photo spot for arriving visitors.

Pull up the airport’s smartphone feature and you can trigger original short AR animations about Noto and the airport, bringing the illustrated Pokémon around you briefly to life.

Exterior of Noto Satoyama Pokémon airport with Pokémon-illustrated columns
Image courtesy of The Pokémon Company / Ishikawa Prefecture

Exclusive Merchandise and Food

The airport sells exclusives that you can only get on site. Merchandise includes Pikachu and Charizard keychains bearing the airport’s NTQ IATA code, luggage belts, tote bags, and a T-shirt featuring the official key art. Items branded with an airport code are perennially popular with collector-travellers, and NTQ is going to be a standout pick.

Noto Satoyama Pokémon airport exclusive merchandise including keychains, luggage belt, tote bag and T-shirt
Image courtesy of The Pokémon Company / Ishikawa Prefecture

Pokémon-themed food is available on site, and from mid-July 2026 the experience extends beyond the airport itself: Pokémon-wrapped buses will run between Wajima and Kanazawa on an existing route, plus a new route hitting Pokémon-related tourist sites across the Noto Peninsula.

Planning a Visit from Singapore

Noto Satoyama Airport (NTQ) is a regional airport that serves domestic routes within Japan, with ANA operating flights from Tokyo Haneda. Singapore fans would typically fly into Tokyo or Osaka and connect domestically, or fly into Komatsu Airport near Kanazawa and travel overland to the Noto Peninsula (roughly one to two hours). Kanazawa is already a popular stop on Japan itineraries for its Kenroku-en garden and seafood — the Noto Peninsula’s Pokémon airport is an easy extension of that trip.

The airport’s Pokémon makeover runs through 30 September 2029, giving Singapore fans a generous window to plan. For more Pokémon news and Japan travel reads, check out our travel section and latest Pokémon updates.

Mario Kart Tour Shuts Down 30 September — What Singapore Players Need to Know

After nearly seven years of mobile racing, Mario Kart Tour is shutting down on 30 September 2026. Nintendo confirmed the end-of-service date on 8 July, and if you still have Rubies sitting in your account or an active Gold Pass, there are a few things you will want to do before the servers go dark at around 2:00 PM SGT on 30 September.

Mario and Peach racing in karts in Mario Kart Tour
Image courtesy of Nintendo
Mario Kart Tour – Launch Trailer — via Nintendo of America on YouTube

Seven Years of Mobile Kart Racing, Done

Mario Kart Tour launched on iOS and Android on 25 September 2019, bringing Nintendo’s signature kart franchise to mobile devices for the first time. The game was a genuine phenomenon in its early years — Singapore players will remember the buzz around the Tokyo Tour, the Peach vs. Daisy debate, and the Gold Pass grinding that consumed many a commute on the MRT.

New tracks, drivers, and karts arrived roughly every two weeks for the first four years before Nintendo wound down content updates in 2023. The game has been in maintenance mode since, rotating existing Tour content on a loop. A surprise Sunshine Tour appeared in 2025 to coincide with Mario Kart World’s launch, but that was the last significant new content. With the announcement of the shutdown, the tour is well and truly over.

Mario, Pauline, Waluigi and Baby Rosalina in costumed outfits racing in Mario Kart Tour
Image courtesy of Nintendo

What Happens to Your Rubies and Gold Pass?

Nintendo moved quickly: as of 7 July 2026, Ruby purchases have already ended and Gold Pass subscription auto-renewals have been cancelled. Here is what you need to know about what remains:

  • Rubies you already own can still be spent in the Spotlight Shop, Mii Racing Suit Shop, and Coin Rush right up until the shutdown — so use them now rather than leaving them to expire.
  • Active Gold Pass subscribers keep their benefits (excluding the continuous-subscription bonuses) for free through to the end of service.
  • Players without a Gold Pass will receive most Gold Pass perks for free beginning with the Vacation Tour on 4 August 2026, through to the shutdown — that includes 200cc mode, doubled base points and coins, and an S+9 multiplayer grade cap. A consolation prize, but not a bad one for casual players who skipped the subscription.

Nintendo has confirmed there are no plans to issue refunds, and no compensation structure has been announced.

No Offline Mode — and That Stings

The decision that has drawn the most criticism is Nintendo’s explicit confirmation that no offline version of Mario Kart Tour is planned. This puts it in stark contrast with Animal Crossing: Pocket Camp, which Nintendo released as a paid standalone “Complete” version when its online service wound down — letting players keep their islands and progress. Mario Kart Tour will simply stop working when the servers close, with nothing to show for years of Rubies spent.

For Singapore players who have put real money into the game, that is a frustrating note to end on. The lesson, as with any live-service title, applies here too: spend your premium currency before the lights go out.

Princess Peach in wedding dress and Baby Daisy racing in Mario Kart Tour
Image courtesy of Nintendo

The Legacy: Those Tracks Live On

Mario Kart Tour’s lasting contribution to the franchise is the enormous wave of city-themed circuits it introduced — Tokyo Blur, Paris Promenade, New York Minute, Sydney Sprint, Los Angeles Laps, and dozens more. Many of these found a second life in the Mario Kart 8 Deluxe Booster Course Pass, bringing Tour’s global tour concept to the console audience. If you race on those tracks in Mario Kart 8 Deluxe or Mario Kart World today, you are playing courses that were born in the mobile game.

The shutdown is the end of the app, not the end of what it created. Check out our coverage of the latest Nintendo game news for everything coming next in the franchise.

Digimon Story: Time Stranger Launches on Switch 2 and Switch — 10 July Worldwide

Singapore Digimon fans, the wait is almost up. Digimon Story: Time Stranger — Bandai Namco’s sprawling 450-Digimon RPG that launched on PS5, Xbox, and PC back in October 2025 — arrives on Nintendo Switch 2 and Nintendo Switch on 10 July 2026, with a worldwide simultaneous release. No waiting around for an Asian date; Singapore players get it at the same time as everyone else.

Digimon Story Time Stranger – Nintendo Switch™ 2 / Nintendo Switch™ Announcement Trailer — via BANDAI NAMCO Europe on YouTube

What Switch 2 Gets That Switch Doesn’t

The Switch 2 version is more than a straight port. Bandai Namco built in two dedicated performance modes for Nintendo’s new hardware:

  • Quality Mode: 4K HDR at up to 30fps when docked, Full HD at 30fps in handheld
  • Performance Mode: Up to 60fps both docked and in handheld

The original Switch version runs in standard Switch resolution, making the Switch 2 release the definitive portable version if you’ve already upgraded. Both versions share save data, so if you started on PS5 or PC you’ll need a fresh run on Switch — but the full story is worth it.

Digimon Story Time Stranger gameplay features
Image courtesy of Bandai Namco

450 Digimon, One Big Story

For newcomers: Digimon Story: Time Stranger is set across the human world and the Digital World, following a story about time fractures that are pulling both worlds apart. It leans into the classic Digimon Story RPG format — turn-based strategic battles, a deep DigiBank of over 450 collectible Digimon, and evolution chains you can customise across dozens of paths. The game has already shipped over one million copies across PS5, Xbox, and Steam since launch, proving that the Digimon RPG formula still has a strong audience.

Digimon has always punched above its weight in Southeast Asia. For a generation of Singapore gamers who grew up with the anime on TV and the toys in hand, a new entry in the Story RPG series is a genuine occasion.

Digimon Story Time Stranger battle system
Image courtesy of Bandai Namco

Major DLC Coming in 2027

At DIGIMON CON 2026, Bandai Namco announced a major expansion DLC for Time Stranger, targeting a 2027 release. No specifics on content or scope were shared yet, but it’s the first confirmed post-launch content for the game. Players who pick up the Deluxe Edition at launch get a Season Pass that covers DLC when it arrives. The Ultimate Edition bundles extra in-game content on top of the Season Pass.

Digimon Story Time Stranger key visual
Image courtesy of Bandai Namco

Where to Get It in Singapore

Digimon Story: Time Stranger is available digitally via the Nintendo eShop on Switch 2 and Switch from 10 July. Physical editions may be available through major game retailers and electronics chains — check your preferred local store for stock. The Deluxe and Ultimate editions are available on the eShop for players who want the Season Pass and bonus items included at purchase. Pricing on the Singapore eShop has not been officially listed in SGD, so check the eShop directly on launch day for the local price.

More Switch 2 and game launch coverage is over at Game News.

Rhythm Heaven Groove Is Out on Switch — and Japan’s Cats Are Obsessed

The first new Rhythm Heaven Groove in over a decade has landed on Nintendo Switch — and it’s already proving irresistible to an unlikely audience: house cats in Japan.

A Long-Awaited Return for the Rhythm Heaven Series

Nintendo’s beloved rhythm mini-game series made its Switch debut on 2 July 2026, marking the franchise’s first new entry since Rhythm Heaven Megamix arrived in 2015–2016. If you’ve been waiting a decade for the next one, that wait is finally over.

Rhythm Heaven Groove packs more than 80 single-player mini-games alongside 30+ multiplayer games for up to four players sharing a single Switch. Each mini-game tasks you with timing button presses to the beat — but don’t trust your eyes. The game’s animations are deliberately built to mislead you, so the only reliable guide is the music itself. That includes original compositions by Tsunku♂, the Japanese musician who has crafted the series’ memorable soundtracks since the very first game.

Rhythm Heaven Groove - Hoop Trundling mini-game with round characters rolling through colourful rings
Image courtesy of Nintendo

As you progress, you’ll unlock Beatspell — a dedicated single-player mode where you cast rhythm-based spells to battle monsters. It adds a bit of progression structure to the usual rapid-fire collection. A free demo is live on the Nintendo eShop right now, so there’s no reason not to test your timing before committing.

Rhythm Heaven Groove – Launch Trailer – via Nintendo of America on YouTube

The Viral Rhythm Heaven Groove Cat Trend Taking Over Japanese Social Media

The twist nobody saw coming: within days of launch, clips of cats completely hypnotised by Rhythm Heaven Groove gameplay flooded Japanese X. Dozens of posts surfaced from 3 July onwards showing cats pawing at screens, tracking flying vegetables, and refusing to let their owners play in peace. As reported by Automaton, one player summed it up: “Rhythm Heaven is a god-tier game — because cats can play it too.”

It makes a certain kind of sense. The animations in Rhythm Heaven Groove are looping, rhythmically predictable, and packed with motion — precisely the kind of stimulus that fires up a cat’s hunting instincts. The game leans into feline cameos too: the Slice N Dice Kitchen stage features a white cat sitting on the kitchen counter and a black-and-white cat rescuing dropped ingredients, while Hop Stop N Roll fills the screen with Maneki-Neko (lucky cat figurines) hopping to the beat.

Rhythm Heaven Groove Slice N Dice Kitchen stage - a girl prepares food while a white cat sits on the kitchen counter
Image courtesy of Nintendo

Available Now on Switch — Free Demo on the eShop

Rhythm Heaven Groove is available now on the Nintendo eShop for Singapore Switch owners. Nintendo Switch 2 is fully supported, and the game runs identically on both hardware generations. The free demo is available worldwide, letting you try a selection of mini-games before you commit.

Rhythm Heaven Groove mini-game - stickman character sweeping cans off a conveyor belt with a hammer
Image courtesy of Nintendo

Multiplayer supports up to four players on one Switch with no extra hardware needed, making it a natural pick for casual sessions at home. For Singapore households with a cat already on the sofa, that might be five players. Check out more Nintendo game news for more Switch and Switch 2 picks.

Rhythm Heaven Groove bird formation mini-game - a white bird leads a formation of grey birds across a blue sky
Image courtesy of Nintendo

NTE Hits Steam Today — Version 1.2 “999 Nights” Brings New Map and Tabletop Mode

Singapore gamers who have been eyeing Hotta Studio’s supernatural open-world RPG Neverness to Everness (NTE) now have a very good reason to finally jump in: the game launches natively on Steam and Epic Games Store today, 8 July 2026, alongside its biggest content update yet. Version 1.2 — titled 999 Nights — brings a brand-new continent, a permanent tabletop RPG mode, a new S-Class character, and full cross-progression across every platform from day one.

NTE丨Version 1.2 PV – 999 Nights — via NTE Global on YouTube

What’s New in Version 1.2 “999 Nights”

The centrepiece of this update is the Warren Continent, a sprawling new region unlocked by playing through the new main story episode Fighting with a Dragon (Hunter Level 26 required). Set in a light-hearted, fantasy tabletop-RPG aesthetic orchestrated by character Mint, it’s a deliberate tonal shift from Hethereau’s urban mystery — think classic JRPG towns and dungeons layered over NTE’s action combat.

NTE Version 1.2 Warren Continent new map
Image courtesy of Hotta Studio / Perfect World Games

Tied to the Warren Continent is the flagship new permanent mode: 999 Nights. It’s a standalone tabletop-inspired RPG experience with its own progression system — characters take on classic fantasy classes, collect and appraise gear, and work through its own story arc. Unlike many gacha events, it is a permanent addition — no countdown clock, no FOMO.

NTE 999 Nights tabletop RPG mode gameplay
Image courtesy of Hotta Studio / Perfect World Games

New S-Class Character: Shinku

Launching alongside v1.2 today is Shinku, a new S-Class Cosmos-element DPS who uses Condensate Arcs and shifts into an aggressive Surging Crimson state for burst windows. Her banner runs from July 8 through July 29. The next limited S-Class, Iroi — an Anima-element support with a Regression mechanic for ally revival — arrives July 29.

NTE Shinku character banner Version 1.2
Image courtesy of Hotta Studio / Perfect World Games

Steam Launch — What Singapore Players Need to Know

Version maintenance runs from 6:00 AM to 11:00 AM SGT today, so the game should be live on Steam from around 11 AM. Singapore players are on the SEA server, which carries full cross-progression: if you have been playing on mobile or the standalone PC client since NTE’s April launch, every bit of progress transfers over seamlessly. New players creating an account by 19 August 2026 receive a free S-Class Standard Character Selection Box — a genuinely generous welcome offer for a fresh start. All players also receive 1,600 Annulith as an appreciation gift and an additional 300 Annulith in maintenance compensation.

NTE Neverness to Everness game logo art
Image courtesy of Hotta Studio / Perfect World Games

The game is free to play on Steam and on the Epic Games Store — no subscription required. Find more game news on GameTrader.

Tanya the Evil Season 2 Premieres Tomorrow on Crunchyroll

Nine years is a long time to wait for an anime sequel — but the long stretch is finally over. Saga of Tanya the Evil Season 2 (Youjo Senki II) premieres on July 8, 2026, and Singapore fans can catch it from tomorrow via Crunchyroll and Ani-One Asia. Studio NUT is back, the original voice cast returns, and the war for Tanya’s soul rages on.

Saga of Tanya the Evil Season 2 — Official Main Trailer via AnimeSelect on YouTube

Nine Years in the Making — A New Director Steps In

When Season 1 wrapped up in March 2017, followed by the theatrical film in February 2019, the story was clearly unfinished — the light novel series by Carlo Zen had volumes left to adapt. The announcement of Season 2 came in June 2021, but production took another five years to reach screens. The result is a 12-episode continuation produced again at Studio NUT, with Kenta Ihara returning for series composition and Yuji Hosogoe keeping the character designs consistent.

The most notable change is in the director’s chair: Takayuki Yukimoto takes over from Season 1’s Yutaka Uemura. Yukimoto’s appointment was announced at AnimeJapan 2026 alongside a new full trailer and cast reveals — the long development window apparently gave the new director room to push production values. The opening theme, “Why? RED induction” by MYTH & ROID (who also did Season 1’s “JINGO JUNGLE”), and the ending theme “Weiter! Weiter!” performed in-character by Tanya (Aoi Yuki) suggest the tone stays resolutely on-brand.

Saga of Tanya the Evil Season 2 key visual — Tanya and the 203rd Mage Battalion
Image courtesy of Studio NUT / Kadokawa

Where the Story Picks Up

Season 2 begins in autumn of 1926, with Episode 1 titled “Salamander Combat Unit” — dropping viewers straight into the Empire’s deteriorating strategic position as total, global warfare spreads. The 203rd Aerial Mage Battalion under Tanya’s command remains the Empire’s sharpest tool, but the odds are multiplying. The mysterious entity Being X continues to manoeuvre events to force the spiritually defiant Tanya toward submission, making every battlefield victory feel like a step toward a larger trap.

Returning cast members include Aoi Yuki as Tanya von Degurechaff, Saori Hayami as Viktoriya Ivanovna Serebryakov, Shinichiro Miki as Erich von Rerugen, Tessho Genda as Kurt von Rudersdorf, and Hochu Otsuka as Hans von Zettour. Season 2 also introduces two new characters — Mikehl and Liliâ — as the conflict expands beyond the Empire’s borders.

Saga of Tanya the Evil Season 2 key visual #2 — Tanya with General Zettour and Rudersdorf
Image courtesy of Studio NUT / Kadokawa

How to Watch in Singapore

Singapore fans have two good options from tomorrow. Crunchyroll carries the series with a simulcast for most international regions including Southeast Asia, while Ani-One Asia provides the dedicated regional stream for SEA audiences. New episodes drop on Wednesdays following the Japanese broadcast. Both Disney+ and Prime Video are also expected to carry the series on a delayed basis later in the season.

If you need a refresher before Season 2, Season 1’s 12 episodes and the 2019 film are currently available on Crunchyroll. The film in particular bridges the gap between the series and where Season 2 picks up, so it’s worth a watch before Episode 1 drops. Check our full anime coverage for more summer 2026 premiere guides.

AC Black Flag Resynced Launches 9 July — Made in Singapore

One of the most beloved games in the Assassin’s Creed series is back — and this time, it was rebuilt from scratch right here in Singapore. Assassin’s Creed Black Flag Resynced launches on 9 July 2026 for PlayStation 5, Xbox Series X|S, and PC, marking Ubisoft’s very first full remake and a genuine milestone for the Ubisoft Singapore studio that led development.

Ubisoft Singapore’s Home-Grown Remake

Edward Kenway surveys a Caribbean town from a rooftop in AC Black Flag Resynced
Image courtesy of Ubisoft

Ubisoft Singapore has been part of the Assassin’s Creed franchise for over a decade, but Black Flag Resynced is its most ambitious undertaking yet. The Singapore studio spearheaded the project, with 14 other Ubisoft studios lending support — a truly global production anchored right in our backyard at one-north.

The reason Black Flag was chosen is deeply personal for the team. As Game Director Richard Knight explained in an interview with Geek Culture, “It’s got a great, iconic character in Edward that people love for various reasons, it’s got two different types of gameplay, and then specifically for Ubisoft Singapore, we have all these people that worked on the original game and have the experience with water tech and naval gameplay.” Many of the developers who shipped the original 2013 Black Flag are back on this remake — bringing 13 years of hard-won expertise to what is already Ubisoft’s signature pirate adventure.

The Singapore team’s water rendering and naval simulation technology, refined through multiple AC titles and Skull and Bones, gives Black Flag Resynced some of the most convincing ocean physics in any open-world game to date.

Assassin’s Creed Black Flag Resynced: Official Game Overview Trailer — via Assassin’s Creed on YouTube

Combat and Stealth — Rebuilt, Not Recycled

Edward Kenway parries a sword strike in close combat during a rainstorm
Image courtesy of Ubisoft

The original Black Flag’s combat was functional but dated — mash counter, repeat. Resynced throws that formula out entirely. A new parry-driven system rewards timing and positioning rather than button-mashing, with inspiration drawn from the fighting-game genre to give each clash a sense of real skill expression. Knight told Gamereactor: “We totally changed the combat, but we hope it still gives the same spirit of the original, except now with more of a skills expression system.”

Stealth has been overhauled just as thoroughly. Edward can now crouch anywhere and dive into water from any ledge — no more hunting for the right perch to start a hideout assault. A new “observe mode” lets you tag enemies before engaging, bringing the stealth toolkit much closer to recent mainline entries like Shadows. Parkour has also been modernised with manual jumps and side-eject moves, giving the freerunning a sharper feel on tighter rooftops.

Crucially, the story remains intact. Lead Producer Justin Ng confirmed in the Geek Culture interview: “The first thing we did was to ensure everything in the original was kept in terms of narrative. The story of Stede, Adéwalé, those things are basically one-to-one with the original.” Voice actor Matt Ryan has also returned to record new lines as Edward Kenway.

Naval Combat — Ubisoft Singapore’s Speciality

Two tall ships exchange cannon fire on a dramatic sunset sea in AC Black Flag Resynced
Image courtesy of Ubisoft

Predictably, this is where Ubisoft Singapore really shines. Naval combat has received a thorough rework: new secondary weapons, a fresh officers system for the Jackdaw, expanded ship customisation including pet companions for the deck, and 10 additional sea shanties to hum while you blast galleons into splinters. The Jackdaw’s hull groans and splinters under fire with new destructible environmental objects; dynamic weather now rolls in mid-battle, turning a routine escort into a frantic storm survival.

Raytraced global illumination and reflections — running on the same Anvil engine that powered Assassin’s Creed Shadows — make the water shimmer and the cannonball smoke billow in ways the 2013 original simply could not manage.

Editions, Pricing, and How to Pick It Up

Edward Kenway stands at the prow of his ship gazing at a tropical island cove
Image courtesy of Ubisoft

Three editions are available at launch:

  • Standard Edition — US$59.99 (PS5, Xbox, PC)
  • Deluxe Edition — US$69.99 — adds the Master Assassin Character Pack and Naval Pack (digital-only)
  • Collector’s Edition — US$199.99 — includes an Edward Kenway figurine, metal brooch, SteelBook, cloth map, and all digital content

SGD pricing is to be confirmed at local retail; major game retailers and electronics chains across Singapore should have copies available from 9 July. The game is also accessible via Ubisoft+ subscription. Pre-orders come with the Blackbeard’s Crimson pack — a themed pistol, sword, and Edward costume.

For Singapore players on PS5, this is one to watch. Ubisoft Singapore built the naval bones of the original Black Flag more than a decade ago, and Resynced is the studio’s definitive statement on what that game should have been. The remake lands this Thursday — check our game news section for our full coverage as launch day approaches.

Jurassic Shadows Anime Revealed at Anime Expo 2026

Imagine dinosaurs never went extinct — they just learned to hide. That’s the chilling premise behind Jurassic Shadows (竜化粧の忍 / Ryugesho no Shinobi), a brand-new original anime unveiled at Anime Expo 2026 by the director of the beloved The Apothecary Diaries.

Jurassic Shadows ninja with dramatic makeup and glowing red eyes from the Project PV
Still from Avex Pictures’ official trailer

A Tokyo Overrun by Ancient Predators

Set in Tokyo, 2029, Jurassic Shadows imagines a world where dinosaurs survived the mass-extinction event not by thundering across open plains, but by interbreeding with humans over millions of years, embedding ancient predator DNA deep into the population. Today, they walk among us — and when they choose to feed, they prey on humanity from within.

Standing against them is a covert order of ninjas who wield Ryugesho (「竜化粧」, literally “dragon makeup”) — a special pigment infused with ancient memories that awakens dormant dinosaur power inside its wielder. Part paint, part ancestor ritual, and entirely unlike any power system anime has tried before.

The teaser key visual says it all: a lone ninja, back turned to the viewer, faces off against a colossal T-rex in a rain-drenched street with Tokyo Tower looming overhead. “Reclaim your power” reads the tagline. Expectations are already sky-high.

Watch the Project PV

Jurassic Shadows | Project PV — via avex pictures on YouTube

The 90-second Project PV showcases animation studio Cannon Code’s fluid action style — explosive transformation sequences, ink-like energy trails, and a modern Tokyo setting that grounds the fantastical premise with gritty urban detail. Even from this brief first look, the visual ambition is clear: this is a series aiming to stand apart in a crowded action anime landscape.

The Creative Team Behind the Series

Jurassic Shadows marks director Norihiro Naganuma‘s first full-scale action project. He made his name leading both cours of The Apothecary Diaries, the period mystery-drama that dominated Crunchyroll charts globally (and in Singapore) across 2023 and 2024. Several of his Apothecary Diaries collaborators return here:

  • Director: Norihiro Naganuma (The Apothecary Diaries)
  • Screenplay: Kenta Ihara
  • Character Design: Yōichi Amano
  • Animation Design Adapter: Yukiko Nakatani
  • Art Director: Yusuke Takeda
  • Music: Shūhei Mutsuki
  • Animation Production: Cannon Code, LLC
  • Producers: Slow Curve / Avex Pictures
  • Original Work: SANB

A manga adaptation by Kodansha was also announced alongside the anime — a media-mix rollout that mirrors the launch strategy behind franchises like Jujutsu Kaisen.

Jurassic Shadows character from behind, energy surging from their body in the anime's signature dragon-makeup transformation
Image courtesy of SANB / Jurassic Shadows Production Committee

What Singapore Fans Need to Know

The Apothecary Diaries was a genuine phenomenon among Singapore anime fans — it topped local Crunchyroll streaming charts for months and generated some of the most passionate online discussion in the SG anime community since Jujutsu Kaisen Season 2. Naganuma directing a high-concept action anime with a core production team reassembled from that hit is exactly the kind of announcement worth tracking.

Crunchyroll covered the Jurassic Shadows announcement directly on their news platform, alongside the full AX 2026 staff reveal, suggesting international streaming discussions are already in progress. No streaming partner or release window has been officially confirmed yet — we will update as details emerge.

For more anime news and streaming updates relevant to Singapore, check the Manga & Anime section.

Xbox to Lay Off 3,200 Employees and Divest Five Studios

Microsoft has announced the most sweeping restructuring in Xbox’s history: 3,200 jobs cut across fiscal year 2027, with 1,600 roles eliminated today, and five game studios leaving Xbox ownership. Xbox CEO Asha Sharma confirmed the news in an internal memo published on Xbox Wire this morning, calling the state of the business “not healthy” — a remarkable admission that sets the tone for what comes next.

3,200 Layoffs and Five Studios Departing Xbox

The 3,200 figure spans the whole of fiscal year 2027 (starting July 1, 2026), but 1,600 of those roles are gone today. According to Gematsu, the cuts touch virtually every Xbox division: Activision, Bethesda, Blizzard, King, Mojang, and Xbox Game Studios are all affected.

Five studios are simultaneously exiting Xbox’s ownership:

  • Compulsion Games (South of Midnight) — returning to independence, retaining its IPs and catalogue
  • Double Fine Productions (Psychonauts) — returning to independence, retaining its IPs and catalogue
  • Ninja Theory (Hellblade / Senua’s Saga) — entering new ownership “with funding to complete” the upcoming Senua project
  • Undead Labs (State of Decay 3) — entering new ownership “with funding to complete” State of Decay 3
  • Arkane Studios France (Marvel’s Blade) — in a French Works Council consultation on “strategic options,” outcome unknown

What Happens to Ninja Theory and the Studios Going Independent

Senua key art from Ninja Theory's Hellblade: Senua's Saga — the studio is leaving Xbox ownership
Image courtesy of Ninja Theory

The key detail is that no studio has been outright closed, and Sharma’s memo states explicitly that no previously announced game has been cancelled. For Compulsion and Double Fine, the structured exits are arguably the cleanest outcome: both return to independence with their IPs, back catalogues, and runway funding intact. Psychonauts, South of Midnight, and We Happy Few stay with the people who made them.

Ninja Theory and Undead Labs face a more conditional future. New ownership is being sought “with funding to complete and grow” their in-progress titles — Senua and State of Decay 3. These games are not cancelled, but their continued development depends on acquisition deals that haven’t fully closed. Arkane Lyon is the most uncertain: a French Works Council consultation can result in a sale, a restructure, or — if no arrangement is reached — a closure.

Double Fine Returns to Independence After Seven Years Under Xbox

Razputin Aquato in Psychonauts 2 — Double Fine Productions is returning to independence
Image courtesy of Double Fine Productions / Xbox

Double Fine’s exit is the most bittersweet of the lot. Tim Schafer’s studio joined Xbox in 2019 and went on to release Psychonauts 2 in 2021 to widespread critical acclaim. Now, just seven years later, they’re going independent again. If the exit terms are genuine — IPs included, runway provided — Double Fine should be fine. They have a beloved catalogue and genuine name recognition. The fact that even a critically acclaimed studio wasn’t ring-fenced does, however, say something about the scale of what Xbox is resetting.

Sharma’s Unusually Honest Admission

The memo from Sharma is worth reading for its candour alone. As quoted by Gematsu, she wrote: “Our business today is not healthy. We are operating at margins that are [three to 10 times] lower than comparable platform and publishing businesses.” Since 2018, Xbox aggressively expanded its studio portfolio, and in a typical year “lost 64 cents for every dollar we invested.”

The structural fix mirrors the financial admission: management layers will collapse from as many as 14 to a maximum of five. COO Dave McCarthy — a 17-year Xbox veteran — retires, with Helen Chiang stepping up to oversee content, hardware, platform, and services with full profit-and-loss responsibility.

Sharma’s closer — “These changes are about a bigger future for Xbox, not a smaller one” — will be tested over the next 12 months. The 2027 growth target is on the record.

What Singapore Xbox and Game Pass Subscribers Should Watch

For Singapore Game Pass players, the near-term picture is more stable than the headlines suggest. No games are cut, and Game Pass itself isn’t being wound back. But the longer-term question — whether Xbox is transitioning into a software and services company that happens to make some hardware, rather than a platform business building an exclusive content empire — is now squarely on the table.

The ones to watch: how quickly Ninja Theory and Undead Labs find new owners, and what happens to Arkane Lyon. If both deals close cleanly, the reset may yet prove to be a stabilising rather than a shrinking moment. If the deals fall through, the calculus changes. For more on the industry backdrop, see our game industry news coverage.