Tag Archives: Xbox

Xbox to Lay Off 3,200 Employees and Divest Five Studios

Microsoft has announced the most sweeping restructuring in Xbox’s history: 3,200 jobs cut across fiscal year 2027, with 1,600 roles eliminated today, and five game studios leaving Xbox ownership. Xbox CEO Asha Sharma confirmed the news in an internal memo published on Xbox Wire this morning, calling the state of the business “not healthy” — a remarkable admission that sets the tone for what comes next.

3,200 Layoffs and Five Studios Departing Xbox

The 3,200 figure spans the whole of fiscal year 2027 (starting July 1, 2026), but 1,600 of those roles are gone today. According to Gematsu, the cuts touch virtually every Xbox division: Activision, Bethesda, Blizzard, King, Mojang, and Xbox Game Studios are all affected.

Five studios are simultaneously exiting Xbox’s ownership:

  • Compulsion Games (South of Midnight) — returning to independence, retaining its IPs and catalogue
  • Double Fine Productions (Psychonauts) — returning to independence, retaining its IPs and catalogue
  • Ninja Theory (Hellblade / Senua’s Saga) — entering new ownership “with funding to complete” the upcoming Senua project
  • Undead Labs (State of Decay 3) — entering new ownership “with funding to complete” State of Decay 3
  • Arkane Studios France (Marvel’s Blade) — in a French Works Council consultation on “strategic options,” outcome unknown

What Happens to Ninja Theory and the Studios Going Independent

Senua key art from Ninja Theory's Hellblade: Senua's Saga — the studio is leaving Xbox ownership
Image courtesy of Ninja Theory

The key detail is that no studio has been outright closed, and Sharma’s memo states explicitly that no previously announced game has been cancelled. For Compulsion and Double Fine, the structured exits are arguably the cleanest outcome: both return to independence with their IPs, back catalogues, and runway funding intact. Psychonauts, South of Midnight, and We Happy Few stay with the people who made them.

Ninja Theory and Undead Labs face a more conditional future. New ownership is being sought “with funding to complete and grow” their in-progress titles — Senua and State of Decay 3. These games are not cancelled, but their continued development depends on acquisition deals that haven’t fully closed. Arkane Lyon is the most uncertain: a French Works Council consultation can result in a sale, a restructure, or — if no arrangement is reached — a closure.

Double Fine Returns to Independence After Seven Years Under Xbox

Razputin Aquato in Psychonauts 2 — Double Fine Productions is returning to independence
Image courtesy of Double Fine Productions / Xbox

Double Fine’s exit is the most bittersweet of the lot. Tim Schafer’s studio joined Xbox in 2019 and went on to release Psychonauts 2 in 2021 to widespread critical acclaim. Now, just seven years later, they’re going independent again. If the exit terms are genuine — IPs included, runway provided — Double Fine should be fine. They have a beloved catalogue and genuine name recognition. The fact that even a critically acclaimed studio wasn’t ring-fenced does, however, say something about the scale of what Xbox is resetting.

Sharma’s Unusually Honest Admission

The memo from Sharma is worth reading for its candour alone. As quoted by Gematsu, she wrote: “Our business today is not healthy. We are operating at margins that are [three to 10 times] lower than comparable platform and publishing businesses.” Since 2018, Xbox aggressively expanded its studio portfolio, and in a typical year “lost 64 cents for every dollar we invested.”

The structural fix mirrors the financial admission: management layers will collapse from as many as 14 to a maximum of five. COO Dave McCarthy — a 17-year Xbox veteran — retires, with Helen Chiang stepping up to oversee content, hardware, platform, and services with full profit-and-loss responsibility.

Sharma’s closer — “These changes are about a bigger future for Xbox, not a smaller one” — will be tested over the next 12 months. The 2027 growth target is on the record.

What Singapore Xbox and Game Pass Subscribers Should Watch

For Singapore Game Pass players, the near-term picture is more stable than the headlines suggest. No games are cut, and Game Pass itself isn’t being wound back. But the longer-term question — whether Xbox is transitioning into a software and services company that happens to make some hardware, rather than a platform business building an exclusive content empire — is now squarely on the table.

The ones to watch: how quickly Ninja Theory and Undead Labs find new owners, and what happens to Arkane Lyon. If both deals close cleanly, the reset may yet prove to be a stabilising rather than a shrinking moment. If the deals fall through, the calculus changes. For more on the industry backdrop, see our game industry news coverage.

MAPPA to Animate Every Persona 4 Revival Cutscene — Out 18 Feb 2027

Studio MAPPA — the team behind Jujutsu Kaisen, Chainsaw Man, and Hell’s Paradise — has been confirmed to animate every single in-game cutscene in Persona 4 Revival, the full remake of the beloved 2008 JRPG. The announcement dropped at Anime Expo 2026 on 4 July, alongside a new Rise Kujikawa character trailer and a preview of MAPPA’s work in action. Persona 4 Revival launches on 18 February 2027 for PS5, Xbox Series X|S, and PC, and SEGA Asia has confirmed Singapore pricing starting from S$84.90.

Chie Satonaka asks about the Midnight Channel in Persona 4 Revival
Image courtesy of Atlus / SEGA

MAPPA Animates All Persona 4 Revival Cutscenes — a First for the Franchise

This is only the second time in MAPPA’s history that the studio has handled every in-game cutscene for a title — the first being Inazuma Eleven: Victory Road in 2025. For Persona, the collaboration goes further than anything before: MAPPA’s previous involvement was limited to the opening movie and select scenes in Persona 5 Royal. Here they own the full animated presentation. An animation director on the project studied all four mainline Persona titles before beginning work, and Anime Corner reports that the AX preview showed protagonist Yu Narukami in a confrontation with a Hablerie shadow as his Persona awakens for the first time — rendered in full MAPPA fidelity.

For Singapore fans who grew up on Persona 4 Golden, the implication is significant. The original game had gorgeous, limited anime sequences; the remake promises MAPPA quality across the board.

Yu Narukami faces a massive Shadow in a MAPPA-animated cutscene in Persona 4 Revival
Image courtesy of Atlus / SEGA
Persona 4 Revival – Pre-Order Trailer — via SEGA Asia(EN) on YouTube

What’s New in Persona 4 Revival vs. the Original

Persona 4 Revival is a full modern reimagining of the original 2008 PS2 game, building on the foundation of Persona 4 Golden with upgraded graphics, UI, combat, and — most visibly — those new MAPPA cutscenes. The dual-track gameplay loop returns: investigate supernatural murders via the TV World’s Midnight Channel by day, and build Social Links with Inaba’s residents to power up your Investigation Team.

The Rise Kujikawa trailer confirmed the full English voice cast at AX: Nazeeh Tarsha as Yu Narukami, Paul Castro Jr. as Yosuke Hanamura, Anne Yatco as Chie Satonaka, Brianna Knickerbocker as Yukiko Amagi, and Abby Trott as Rise Kujikawa (voiced in Japanese by Rie Kugimiya). Pre-order bonuses include a music set drawing on tracks from Persona 3 Reload and Persona 5 Royal, available until 17 February 2027.

Nanako Dojima Tanabata scene in Persona 4 Revival
Image courtesy of Atlus / SEGA

Singapore Pricing — All Editions Confirmed

SEGA Asia’s regional page lists all editions with Singapore pricing (inclusive of tax):

  • Standard Edition (Physical PS5 / Digital): S$84.90
  • Digital Deluxe Edition: S$99.90
  • Digital Premium Edition: S$114.90
  • Limited Box: S$154.90
  • Limited Box – Izanagi Edition: S$259.90

One thing to note: physical copies are PS5 only. Xbox Series X|S and PC players are digital only. On the upside, Xbox and PC versions launch day one on Game Pass Ultimate and PC Game Pass, so subscribers on those platforms get it at no extra charge. The game supports 14 subtitle languages including Simplified Chinese, Traditional Chinese, Korean, and Thai — a strong sign that ATLUS is treating the Asia market seriously this time around.

Yu Narukami in combat against a Shadow enemy in Persona 4 Revival
Image courtesy of Atlus / SEGA

Where to Grab It in Singapore

Persona 4 Revival is a confirmed Asia release from SEGA Asia. Physical copies (PS5) can be pre-ordered from major game retailers and electronics chains. Digital editions are available directly through PlayStation Store and Steam — the Steam page is already live with the 18 February 2027 release date locked in. For more upcoming titles from the series and other JRPGs, check our Game News section.

Halo Lands on PS5 for the First Time — Singapore Gets It July 29

Mark the date: 29 July 2026. That is the day Singapore PlayStation 5 owners get to play a Halo campaign for the very first time. Halo: Campaign Evolved — a ground-up Unreal Engine 5 remake of the 2001 original, plus three brand-new missions — launches globally on 28 July, with Asia-Pacific (including Singapore) going live one day later on 29 July at the same 8 AM PDT moment. After 25 years as an Xbox exclusive, Master Chief is officially coming to PS5.

What Is Halo: Campaign Evolved?

This is not a remaster — it is a full rebuild. Halo Studios (formerly 343 Industries) has reconstructed every one of the original ten missions using Unreal Engine 5, with completely new visuals, remastered audio, rewritten cinematics, and refined level design. On top of the classic campaign, Operation: METEORITE adds three new prequel missions co-written with sci-fi novelist Troy Denning, sending Master Chief and Sergeant Johnson into new locations before the events of Combat Evolved. The total mission count comes to 13.

Halo: Campaign Evolved gameplay screenshot showing a Halo ring level
Image courtesy of Xbox / Halo Studios

Gameplay is also expanded: you can now hijack Warthogs, pilot Wraith tanks, and access weapons from later Halo entries. Skull modifiers return for a Campaign Remix mode that lets you tweak difficulty and behaviour rules. Cross-play and cross-progression are fully supported, so PS5 players and Xbox players can squad up together.

Halo: Campaign Evolved | New Missions Trailer | XBOX Games Showcase 2026 — via XBOX on YouTube

Singapore Pricing and Editions

The game is available on the PlayStation Store Singapore in two editions:

  • Standard Edition — SGD 79.90: Base game plus the Foundry Armory Pre-Order Pack (available while pre-orders are open).
  • Premium Edition — SGD 109.90: Adds up to five days of early access (Singapore early access begins 24 July), the Alpha Halo Armory Pack, and a Digital Story & Art Collection featuring an artbook and a short story by Troy Denning.

Xbox Game Pass Ultimate and PC Game Pass subscribers get the game day one at no extra cost — the Standard Edition’s Foundry Armory Pack is not included with Game Pass, but the game itself is fully playable from launch.

Halo: Campaign Evolved Premium Edition bonus cosmetic armour packs
Image courtesy of Xbox / Halo Studios

A Collector’s Edition priced at USD 199.99 — which includes a Master Chief statue, a Cortana LED chip replica, and a SteelBook case — is not available in Asia-Pacific, limited to North America, South America, Europe, and Oceania. Singapore fans who want the full physical collector’s experience will need to import.

Co-op, PS5 Features, and What Singapore Players Should Know

The PS5 version is PS5 Pro Enhanced and supports DualSense haptic feedback and adaptive triggers. Online co-op supports up to four players with full crossplay between PS5, Xbox Series X|S, and PC. Two-player split-screen is available on console only.

One thing to note for Singapore: the game carries an IARC 16+ rating (Horror, Strong Violence), which is consistent with what PlayStation Singapore already lists. PS Plus subscription is required for online play on PS5.

For PlayStation fans who grew up watching their Xbox-owning friends rave about Halo but never got to play it — 29 July is your day. You can browse the latest game news on GameTrader for more upcoming PS5 releases this month.

DOOM: The Dark Ages — Revelations DLC Drops 7 July With a 10-Hour New Campaign

Hell freezes over — literally. DOOM: The Dark Ages — Revelations, the first major expansion for id Software’s critically acclaimed 2025 shooter, launches on 7 July 2026 for PlayStation 5, Xbox Series X|S, and PC. The DLC packs roughly 10 to 12 hours of new campaign content, a brand-new weapon that reshapes how combat flows, and a frozen layer of Hell unlike anything in the base game.

DOOM The Dark Ages Revelations — Osseus Church level with Chain Spear
Image courtesy of Bethesda Softworks / id Software
DOOM: The Dark Ages | Revelations — Official Trailer (4K) via Bethesda Softworks on YouTube

A Betrayal That Sends the Slayer Into Purgatory

Revelations kicks off in the aftermath of a betrayal, thrusting the Doom Slayer into a purgatory of his own making — a frozen, hellish realm carved into six distinct levels: Proving Grounds, Purgatory (the hub), Hell’s Core, Chasm of Xal’Goroth, Osseus, and Uprising. The narrative fills timeline gaps between the classic Doom games and the 2016 reboot, exploring fragments of the Slayer’s past on Earth through playable story segments. The composition is roughly 60% new campaign and 40% endgame — Master Arenas and secrets that unlock only after finishing the story.

DOOM Revelations DLC — Hell's Core frozen exterior with demons
Image courtesy of Bethesda Softworks / id Software

The Chain Spear — More Than Just a New Weapon

The centrepiece of Revelations is the Chain Spear, and calling it a weapon undersells it. id Software describes it as an entirely new combat system. It slots in where the Shield Saw used to be and brings a skill tree of its own — Stab, Slash, Slam, Throw, and Orbit — plus grappling hook mechanics that open up mobility options the base game never had. Mastering the Chain Spear is the Revelations expansion’s core loop: the weapon grows more powerful as players unlock its abilities throughout the campaign, rewarding thorough exploration rather than beelining through missions.

DOOM Revelations DLC — Chasm of Xal'Goroth green portal environment
Image courtesy of Bethesda Softworks / id Software

Classic Demons Return, Plus New Hellspawn

Fans who’ve been waiting to see the Archvile and Pain Elemental in the Dark Ages engine finally get their wish — both classic demons are back in Revelations, rebuilt with modern materials and effects. Joining them are new elite variants designed specifically for the expansion’s environments, including enemies built around the Chain Spear’s counter-and-punish mechanics. The free Ripatorium 3.0 update, rolling out to all players on 7 July regardless of whether they own the DLC, adds deeper character customisation, preset sharing, and a reworked encounter-creation suite — so even if you skip Revelations, there’s something new waiting for you.

DOOM Revelations DLC — Workshop level environment
Image courtesy of Bethesda Softworks / id Software

How to Get Revelations in Singapore

Revelations is priced at USD $19.99 as a standalone purchase (roughly S$27 at current exchange rates — check the PlayStation Store Singapore and Steam Singapore storefronts for exact local pricing). If you own or upgrade to the Premium Edition (USD $34.99 upgrade), Revelations is included at no extra charge, along with the Divinity skin pack, digital art book, and soundtrack. The expansion is also available at no additional cost to Xbox Game Pass Ultimate and PC Game Pass subscribers. It launches simultaneously across all platforms on 7 July. For more game news including recent releases and upcoming titles, check our full coverage.

PlayStation Ends New Disc Games from January 2028

Physical game discs on PlayStation have an expiry date: Sony Interactive Entertainment confirmed on 1 July 2026 that all new games releasing on PlayStation consoles will stop being sold on disc from January 2028. It is the end of an era stretching back to the original PlayStation in 1994.

PlayStation Disc Production to End January 2028 – IGN Daily Fix — via IGN on YouTube

What Sony Actually Announced

In a post on the official PlayStation Blog, Senior Director of content communications Sid Shuman stated: “This is a natural direction for Sony Interactive Entertainment to adapt to consumer trends as the general preference for digital media significantly outpaces physical discs.”

The move covers all new releases — Sony’s own first-party titles and third-party games alike — from January 2028 onward. Titles already on shelves or launching before that date are unaffected; any disc you own will continue to work on your PS5. Physical retail will not vanish entirely: Sony confirmed new games will still be sold at retailers, but in “digital format only” — most likely through download cards or code-in-box packaging, though the exact format has yet to be confirmed.

The numbers back Sony’s call. According to the company’s own FY2025 financial results, roughly 85 per cent of full-game sales on PS4 and PS5 are already digital.

Close-up of the PlayStation 5 disc drive slot
Image courtesy of Sony Interactive Entertainment

Remember When PlayStation Mocked Xbox Over Exactly This?

Here is the part that stings if you have been gaming long enough. At E3 2013, Microsoft floated an original Xbox One built around always-online checks and restrictions on used and shared games. Sony went straight for the throat. On stage it confirmed the PS4 would happily play used games with no online check-in required, and the crowd erupted. Then it drove the point home online with a now-legendary clip — the “Official PlayStation Used Game Instructional Video” — in which the entire tutorial for sharing a game was one person handing the disc to another.

Official PlayStation Used Game Instructional Video — via PlayStation on YouTube

That clip became one of the most celebrated moments in console-war history, and for years it was the cleanest summary of what PlayStation stood for: you buy the disc, you own the disc, you do what you like with it. Thirteen years on, Sony is quietly walking that promise to the door. The company that won so much goodwill by defending physical ownership is now the one retiring it.

What Changes — and What Doesn’t

Here is a quick breakdown of what the announcement actually changes:

  • New games from January 2028 onwards: no disc version will be produced.
  • Games you already own on disc: continue to work on PS5 exactly as before.
  • Pre-owned and resale of existing disc games: still possible — just not for new-gen titles released after the cutoff.
  • Physical retail: remains open, but the format shifts to something code-based (to be confirmed by Sony).
  • Collector and limited editions: publishers may still release physical-style boxes with download codes after 2028, but disc-inside packaging ends.

In practical terms, if you are planning to build a physical PS5 library, the window is now clearly defined: anything releasing before January 2028 may be your last chance to own it on disc.

PS3 and PS Vita Stores Are Also Closing

Bundled into the same announcement, Sony confirmed that the PlayStation online stores for PS3 and PS Vita will close globally in 2027. This echoes the 2021 closure attempt that Sony reversed following intense fan backlash — this time, the decision appears final. Digital-only games on those platforms that you have not yet purchased will no longer be available to buy once the stores close, though previously purchased content will remain downloadable “for the foreseeable future.” If you have a PS3 or Vita backlog you have been meaning to clear, now is the time to complete those purchases.

When the Servers Go Dark, Your Games Can Go With Them

The Vita and PS3 store closures are a preview of the real cost of an all-digital future, and it is worth being honest about it. A disc is yours forever — pop it in and it plays, servers or no servers, publisher alive or long gone. A digital licence is a permission slip. When the storefront shuts, the servers go offline, or a publisher pulls the listing, the game you “bought” can simply vanish, and there is no shelf to pull it back off.

We have already watched it happen — delisted titles, de-authorised licences, and live-service games switched off for good with nothing left to show for the money. That is an entire slice of gaming history a future player may never be able to legally buy, borrow, or trade. Physical media is how games survive their own era; it is the reason a curious kid can still dig a PS2 classic out of a bin at a flea market decades later. Take the disc away and you do not just lose convenience — you chip away at the whole culture of retro gaming and preservation that keeps these games alive.

What Singapore Gamers and Collectors Should Know

For Singapore, this announcement lands on several fronts at once.

The local pre-owned game scene — shops that buy and resell physical PS5 discs — depends on a steady pipeline of new disc releases. Once January 2028 passes and no new discs are pressed, that pipeline runs dry for new-gen titles. The trade-in market for games released before the cutoff will persist for some years, but its long-term outlook changes considerably. Expect to see how major game retailers and electronics chains in Singapore adapt their trade-in and resale offerings as we get closer to 2028.

For collectors, particularly those who favour limited editions and steelbooks, the situation is more nuanced. Premium physical editions of titles launching before 2028 will still come on disc. After that, whether publishers will produce collector-tier packaging with download cards is genuinely unknown. If there are upcoming physical editions on your radar — GTA VI disc copies, for instance, or highly anticipated JRPGs and action titles expected in late 2026 and 2027 — picking them up in disc form while you still can is worth considering.

There is also the Japan import angle. Singapore’s gaming community includes many players who source games from Japan, where the physical market remains exceptionally strong. Sony’s announcement is global, so Japanese PS5 releases will also go disc-free from January 2028. Japanese-exclusive physical editions — a popular collector target precisely because they are distinct from Western releases — will disappear for new-gen titles after the cutoff.

PlayStation official logo
Image courtesy of Sony Interactive Entertainment

Why This One Hits Home for Us

We will be upfront: this news is personal for us. GameTrader.SG started as a passion project, back when the only way Singapore gamers swapped titles was posting on online forums — a thread here, a “WTT” reply there, meeting a stranger at an MRT station to trade a game you had finished for one you hadn’t. We grew up doing exactly that: lending discs to friends, swapping cartridges with our cousins, arguing over who got to borrow the good one first. Those trades were how we discovered half the games we still love today.

So we built GameTrader.SG to keep that alive — the first and longest-running platform in Singapore dedicated purely to game disc trading. Today the community has grown to 19,584 members, with 73,616 listings posted and 50,740 games sold and traded — every one of them a physical copy that moved from one player’s shelf to another’s. None of that works without discs. A digital licence cannot be lent to a friend, gifted to a cousin, or resold once you are done with it. That simple act — passing a game to someone else — is exactly what an all-digital future quietly takes away, and it is the very thing we have spent years building this community around.

Is the PS5 Disc Edition Still Worth Buying?

If you already own a PS5 disc edition, your console is not going anywhere — it plays every disc you have now and every disc released before January 2028. The real question is whether the disc drive justifies the premium over the PS5 Digital Edition going forward. For players who already buy digitally, the Digital Edition becomes the clearer value proposition sooner. For collectors building a physical library right now, the disc edition remains the right call — at least until the cutoff arrives.

One more item to flag: Sony has made no official statement about the PS6’s hardware, but analysts are widely reading this announcement as a strong signal that Sony’s next console will launch without a disc drive at all. Nothing is confirmed, but it is the logical read of this policy direction.

Stay across the latest game industry news on GameTrader.SG as more details emerge on the post-2028 physical retail strategy.

Halo Comes to PS5: Singapore Pricing and What’s New in Campaign Evolved

For the first time in gaming history, a Halo game is landing on a PlayStation console — and Singapore PS5 owners can pre-order it today. Halo: Campaign Evolved, developed by Halo Studios and published by Xbox Game Studios, launches on 28 July 2026 globally, with PlayStation Asia regions including Singapore going live on 29 July. The Standard Edition is priced at S$79.90 on the Singapore PlayStation Store, with a Premium Edition at S$109.90 that unlocks up to five days of early access — beginning 24 July in Singapore.

Halo: Campaign Evolved | New Missions Trailer | XBOX Games Showcase 2026 — via XBOX on YouTube

A Historic First: Halo Finally on PlayStation

Microsoft’s flagship shooter franchise has been a cornerstone of Xbox since the console’s debut in November 2001, when the original Halo: Combat Evolved shipped as a launch title. For over two decades, playing Halo meant owning an Xbox or a gaming PC. That exclusivity ends this July. Halo: Campaign Evolved is a ground-up remake of that original campaign — rebuilt with high-definition visuals, updated cinematics, and refined controls — and it is launching natively on PlayStation 5 at the same time as Xbox Series X|S and PC.

For Singapore PS5 owners who grew up hearing about Halo but never had a reason to pick up an Xbox, this is the definitive entry point into one of gaming’s most celebrated storylines.

Halo: Campaign Evolved gameplay screenshot showing the Halo ringworld environment
Image courtesy of Xbox Game Studios

What’s New Beyond the Original Campaign

Halo: Campaign Evolved is more than a visual upgrade. Halo Studios expanded the game to 13 total missions — the original 10, plus three new pre-campaign missions that follow Sergeant Avery Johnson in the lead-up to the ring’s discovery. These additions fill in story beats that fans have wanted for years.

The arsenal is expanded too: nine weapons from across the broader Halo series are now available, including the Energy Sword, Battle Rifle, and Needle Rifle. Vehicle hijacking — a fan-favourite mechanic from later games — is implemented throughout. Dozens of Skulls return to toggle gameplay modifiers. Cinematics have been rebuilt with full motion capture and returning voice actors, and Martin O’Donnell’s iconic soundtrack has been remastered with rebuilt sound design.

Halo: Campaign Evolved Master Chief combat gameplay
Image courtesy of Xbox Game Studios

Co-op, Crossplay, and Game Pass

The game supports two-player split-screen co-op on consoles and up to four-player online co-op across all platforms. Full crossplay and shared progression mean a Singapore PS5 player can team up with friends on Xbox Series X|S or PC without any barriers. Progress carries over if you ever switch platforms.

Xbox Game Pass subscribers get Halo: Campaign Evolved on day one at no extra cost. The game is also coming to PC via Steam for those who prefer that platform.

Halo: Campaign Evolved four-player online co-op
Image courtesy of Xbox Game Studios

Singapore Editions and Launch Dates

Two editions are available to pre-order on the Singapore PlayStation Store now:

  • Standard Edition — S$79.90: The full 13-mission campaign plus the Foundry Armory pre-order cosmetic pack.
  • Premium Edition — S$109.90: Everything in Standard, with up to five days early access (from 24 July in Singapore), the Alpha Halo Armory Pack, and a Digital Story & Art Collection with lore content.

For most Singapore players, the Standard Edition at S$79.90 is solid value for a campaign that comfortably clears ten hours. The Premium Edition is the pick if you want to play the moment early access opens on 24 July, or if the bonus cosmetics and lore collection appeal. The full standard launch for Singapore follows on 29 July.

Stay across all the biggest game releases hitting Singapore as July 2026 shapes up to be one of the strongest months on recent record.

Invincible VS Season 1 Is Live: Universa and The Immortal Enter the Fight

Invincible VS has hit its first major milestone: Season 1 launched today (30 June 2026) for PS5, Xbox Series X|S, and PC, adding two new playable fighters, a fresh game mode, and a clear roadmap through to December. If you’ve been on the fence about Quarter Up’s 3-on-3 superhero brawler since it launched in late April, the roster is growing fast.

Season One Launch Trailer | Invincible VS — via Invincible VS on YouTube

Universa: The Boost Vampire

Universa gameplay in Invincible VS Season 1
Image courtesy of Skybound Entertainment

Universa is a technical fighter built around resource theft. Her signature mechanic drains Boost gauge from opponents and redirects it to fuel her own offence — the more you siphon, the stronger her moves hit. She rewards patience and positional play, punishing opponents who overextend while banking their energy for her own burst windows.

The standout is her “Entropy” super: as Skybound noted in an Xbox Wire announcement, “one of our team’s favourite moves is her ‘Entropy’ super, which allows her to absorb incoming projectiles” and convert them directly into Boost. Against zoning-heavy teams, that kind of reversal can swing a round completely.

The Immortal: A Striker Who Won’t Stay Down

The Immortal character in Invincible VS
Image courtesy of Skybound Entertainment

The Immortal is a rushdown Striker designed to close distance fast and attack from multiple angles. What separates him mechanically is a once-per-match revival: when he’s KO’d for the first time, he comes back in a berserk state with boosted speed and enhanced combo potential. Manage that revival timing well and you essentially force your opponent to kill the same character twice.

Both characters are available now as part of the Season 1 DLC pack or via the Year 1 Pass, which covers all four DLC fighters releasing across 2026.

Endless Arcade Mode

Invincible VS arena and gameplay
Image courtesy of Skybound Entertainment

Season 1 also introduces Endless Arcade, a new mode that gives you structured challenges outside of competitive matches. It’s a welcome addition for players who want to grind mechanics and improve without jumping straight into ranked queues — and for newcomers still getting comfortable with the 3-on-3 tag format before going online.

What’s Still Coming: Angstrom Levy and Beyond

Invincible VS Year 1 content roadmap
Image courtesy of Skybound Entertainment

The Season 1 launch also locked in the rest of the Year 1 roadmap. Angstrom Levy — the dimension-hopping villain from Robert Kirkman’s comic — is confirmed as the third DLC character, arriving in Season 2 in October alongside a new game mode and cosmetics. Season 3 follows in December with a fourth fighter and a brand-new arena.

For Singapore’s fighting game crowd, the competitive calendar looks healthy. Quarter Up brought playable character demos to EVO Las Vegas 2026 over the weekend, and with more tournament appearances planned, the game’s esports ambitions appear genuine beyond just content drops.

How to Get It

Invincible VS is available now on PS5, Xbox Series X|S, and PC via Steam, priced at USD $39.99 for the base game on Steam. Singapore players can pick it up from their regional PlayStation Store, Xbox Store, or Steam — check local storefronts for SGD pricing. Season 1 content is available separately or bundled in the Year 1 Pass. For more fighting game news, see our Game News archive.

Xbox Console Prices Rise by Up to $150 from August 1

If you have been sitting on the fence about picking up an Xbox, the clock is now ticking. Microsoft has confirmed a worldwide price increase for every Xbox Series S and Xbox Series X model, kicking in on August 1, 2026 — and the jumps are not small.

Xbox Series S and X price increase announcement graphic
Image courtesy of Microsoft

Xbox price increase 2026: the new numbers

Microsoft announced the changes on the official Xbox Wire, with all models affected from August 1:

  • Xbox Series S 512GB — US$399.99 → US$499.99 (+US$100)
  • Xbox Series S 1TB — US$449.99 → US$599.99 (+US$150)
  • Xbox Series X Digital 1TB — US$599.99 → US$749.99 (+US$150)
  • Xbox Series X 1TB with disc — US$649.99 → US$799.99 (+US$150)

The 2TB Xbox Series X model is being discontinued outright and will not continue at any price point. Microsoft has not yet released updated Singapore dollar pricing, but local retailers typically adjust within days of a global announcement, so the window to buy at current SGD rates is narrow. Check with major game retailers and electronics chains in Singapore for current stock and pricing before August 1.

Why is Microsoft raising Xbox prices?

Microsoft was direct about the reason. In the Xbox Wire post, the company stated that “console storage and memory prices have increased by more than 2.5x and we expect another doubling by the fall of 2027.” The post also reiterated that consoles are sold at or below cost — unlike phones or PCs — making component inflation a direct hit to the business.

This is the third price increase for the Xbox Series generation. The first came in May 2025, a second followed in October 2025 (US market only), and this August 2026 wave is the broadest yet, hitting markets worldwide simultaneously.

Xbox Series X console
Image courtesy of Microsoft

Microsoft’s buy-now options before August 1

To soften the blow, Microsoft has introduced several affordability measures alongside the announcement: interest-free buy now, pay later through the Microsoft Store; 0% APR financing for up to 12 months via Amazon; and trade-in programmes for pre-owned consoles with certified refurbished units at up to US$100 off the new MSRP.

For Singapore gamers, the practical takeaway is straightforward — if an Xbox is already on your shortlist, buying before August 1 at current local prices is the better deal. The Series S remains the most affordable entry point into the Xbox ecosystem and Microsoft’s Game Pass library, even at the higher price tier. For those on the fence between the Series X and a PS5, the relative value comparison has shifted slightly in Sony’s favour with this increase.

No changes have been announced to Game Pass subscription pricing at this time.

Persona 4 Revival key art

Persona 4 Revival Gets a Release Date — SGD Prices Now Live

Atlus has locked in the date: Persona 4 Revival launches on 18 February 2027 on PS5, Xbox Series X|S, and PC — and Singapore pricing is already live on SEGA Asia’s official store.

Persona 4 Revival Release Date and Platforms

Persona 4 Revival cover art
Image courtesy of ATLUS / SEGA

The remake lands simultaneously on PlayStation 5, Xbox Series X|S, and PC (Steam) on 18 February 2027. A Nintendo Switch 2 version has not been announced for launch. The game is based on the expanded Persona 4 Golden — fan favourite character Marie and the Hollow Forest dungeon are both confirmed to appear in Revival.

Watch the Pre-Order Trailer

Persona 4 Revival — Pre-Order Trailer — via Official ATLUS West on YouTube

What’s New in Persona 4 Revival?

This is not just a visual upgrade — Atlus is rebuilding the combat and interface from the ground up. Here are the biggest changes from Persona 4 Golden:

  • Baton Pass: The fan-favourite system from Persona 5 Royal makes the jump to Inaba, letting you transfer your turn to another party member after scoring a critical hit or targeting an enemy weakness.
  • Prime Time: A new charge gauge fills as you land consecutive hits. When it maxes out, SP costs disappear and the sequence ends in a high-damage finishing strike.
  • Series Finales: Each party member gets a unique, powerful personal finisher — similar in concept to P3 Reload’s Theurgy attacks, but built around Inaba’s cast.
  • Enemy Collision: Status-afflicted enemies can be knocked into each other, spreading the ailment and dealing bonus damage — a satisfying new tactical layer.
  • Dungeon Defence: A guard option in the TV World dungeons can block enemy ambushes, adding a new way to manage exploration risk.
  • Simplified UI: One button per ability replaces the original’s scrolling menus. Fully animated cutscenes replace the static visual-novel-style cinematics throughout.

On the audio side: the entire English voice cast has been replaced for the remake. New vocalist Shiori Sasaki and composer Ryota Kozuka are handling the soundtrack.

P-STUDIO director Kazuhisa Wada said of the launch: “As we take this next step, we are thrilled the launch date is set for Persona 4 Revival and fans get to encounter a fresh and modernized experience as they discover the mysteries hidden in Inaba,” as quoted by RPGSite.

Persona 4 Revival Singapore Pricing and Editions

Persona 4 Revival standard edition
Image courtesy of ATLUS / SEGA

SEGA Asia’s official product page has Singapore pricing confirmed:

Edition SGD Price
Digital Standard SGD 84.90
Physical Standard SGD 84.90
Digital Deluxe SGD 99.90
Digital Premium SGD 114.90
Limited Box SGD 154.90
Izanagi Edition SGD 259.90

The Izanagi Edition is the top-tier physical collector’s set, which includes a protagonist and Izanagi statue, steelbook, artbook, keycaps, and keychain. The Digital Deluxe and higher editions bundle in costume sets (Velvet Room outfits, Phantom Thieves costumes) and Persona sets from Persona 3 Reload and Persona 5 Royal. The game is also available across Malaysia, Indonesia, Philippines, Vietnam, and Thailand via the same SEGA Asia storefront.

Pre-Order Bonus

Pre-order any edition before 10:59 PM SGT on 17 February 2027 to receive BGM packs from Persona 3 Reload (Heartful Cry, Will Power) and Persona 5 Royal (The Whims of Fate, Triumph) as free downloads.

Is Persona 4 Revival on Xbox Game Pass?

Yes — Revival is available on Xbox Game Pass Ultimate and PC Game Pass from day one. The title also supports Xbox Play Anywhere, so a single Xbox purchase covers both console and Windows PC.

Last words

Persona 4 has always resonated with Singapore players — the small-town mystery, the big questions about identity, the bonds built through one unforgettable in-game year. With SGD pricing confirmed and February 2027 on the calendar, there is time now to decide which edition fits your budget. PS5 and Xbox players can pre-order directly through SEGA Asia; Game Pass subscribers get it on day one at no extra cost. In the meantime, browse our other game news to stay up to speed.