Tag Archives: mobile gaming

Wuthering Waves 3.4 Is Live: Cyberpunk Collab and Free Rebecca

Kuro Games has dropped Wuthering Waves Version 3.4 “The Dream Not Dreamed” today, and the long-awaited Cyberpunk: Edgerunners crossover is officially live for Singapore players. The headline grab: Rebecca is free for everyone — no gacha pull required.

Wuthering Waves Version 3.4 Official Trailer | The Dream Not Dreamed — via Wuthering Waves on YouTube

The Dream Not Dreamed: Night City Arrives in Solaris-3

Version 3.4 introduces Somnoire: Night City, a limited-time collaboration zone built from Lucy Kushinada’s memories. It captures the Cyberpunk aesthetic faithfully — neon-drenched streets, the Cherry Blossom Market, and Arasaka Headquarters are all explorable. As Kuro Games describes it, it is a place where “dreams overlap with reality, where violence and conflict keep fortunes flowing.”

The crossover, developed in partnership with CD PROJEKT RED, weaves the Cyberpunk: Edgerunners story into Solaris-3 through an episodic quest chain called “At Dream’s Edge”. Startorch Academy joins forces with the Edgerunners to battle Nightmare Tacet Discords — and yes, that includes a boss fight against a Nightmare version of Adam Smasher.

Wuthering Waves x Cyberpunk Edgerunners collaboration — Lucy and Rebecca in Somnoire Night City
Image courtesy of Kuro Games

Meet Lucy and Rebecca: Two New 5-Star Resonators

Two Cyberpunk: Edgerunners characters debut as 5-star Resonators with this update:

  • Lucy — Spectro element, Pistol type. Her signature weapon is the Spectral Trigger. Lucy is available on a limited Convene banner running until 9 July 2026.
  • Rebecca — Electro element, Pistol type. Armed with the Skull Thrasher, Rebecca is the value pick of the patch: she is completely free for all players at Union Level 10 or above, claimable through the Instant Flashlight event.

David Martinez briefly appears in the version trailer. Kuro Games has not confirmed his exact in-game role as of launch.

How to Claim Your Free Rebecca

If you haven’t played Wuthering Waves in a while — or have been meaning to start — this patch is one of the best reasons to log in. Here’s how to get Rebecca at no cost:

  1. Update to Version 3.4 and reach Union Level 10 (if you aren’t there already).
  2. Open the Events menu and look for the Instant Flashlight limited-time event.
  3. Complete the event objectives to unlock and claim your free Rebecca.

The Convene banners — and with them, the free claim window — run from 8 June to 9 July 2026. Don’t leave this one on the table.

Events and What Else Is in 3.4

Somnoire: Night City packs in several event modes alongside the main story:

  • Night City Roaming — the main event hub, including Resonator Trials and Nightmare Challenges against the new collab enemies.
  • Matrix Reform — puzzle-focused content themed around Breach Protocol terminals and Quickhack mechanics, a neat nod to the Cyberpunk RPG DNA.
  • Sweetdream Tuning — milestone rewards earned by pulling on the collaboration banners.
  • Daily sign-in bonuses running throughout the event period.

One detail fans of the anime will love: “I Really Want to Stay At Your House” — the beloved track from the Cyberpunk: Edgerunners soundtrack — plays while you ride a motorbike through Night City. It’s a small touch that will hit differently if you remember what happens by the end of the show.

New weapon Freeze Frame also enters the gacha pool this version, alongside the character-specific Spectral Trigger and Skull Thrasher. Wuthering Waves is additionally confirmed for an Xbox release in July 2026 with exclusive Game Pass rewards at launch.

Wuthering Waves Version 3.4 The Dream Not Dreamed update key art featuring the Cyberpunk Edgerunners crossover
Image courtesy of Kuro Games

Last Words

Wuthering Waves has quietly grown one of the strongest gacha player communities in Singapore and Southeast Asia. A crossover with Cyberpunk: Edgerunners — one of anime’s most acclaimed productions of recent years — is a genuine event, not just a marketing exercise. The free Rebecca offer sweetens the deal for lapsed or new players. Singapore Rovers have until 9 July 2026 to explore Somnoire: Night City and collect their free Electro Resonator before the collaboration wraps. For more gaming and anime news with a local angle, check out our latest news posts on GameTrader.SG.

Pokémon Champions Mobile Arrives 17 June — Free to Play on iOS and Android

Pokémon Champions — the battle-focused Pokémon title that launched on Nintendo Switch and Switch 2 in April — is coming to iOS and Android on 17 June 2026. The Pokémon Company International confirmed the date on 3 June, and pre-registration is already open on the App Store and Google Play.

Pokémon Champions – Overview Trailer – Nintendo Switch — via Nintendo of America on YouTube

What Is Pokémon Champions?

Pokémon Champions is a free-to-start, battle-focused title built around the strategic depth Singapore trainers already know from the mainline games — types, Abilities, and moves all work the way you expect, but the focus is squarely on head-to-head competition. You assemble your team through in-game recruitment and Pokémon HOME transfers, then customise your Trainer’s look as you climb the ranks.

The game launched on Nintendo Switch and Switch 2 in April 2026 and has been building a competitive scene ever since. The mobile expansion dramatically widens the field, giving players on Android and iOS a way in without needing a console.

Cross-Platform Play: Phone vs Switch, No Problem

One of Pokémon Champions’ biggest draws is seamless cross-platform battles. iOS and Android players are matched into the same pool as Switch and Switch 2 players. Your Nintendo Account ties everything together, syncing your progress and Pokémon box across every device you log into. In practice, that means grinding ranked matches on your Switch at home and picking up where you left off on your phone during your MRT commute.

Mega Raichu X and Y distribution event for Pokémon Champions mobile launch
Image courtesy of The Pokémon Company

Free Mega Raichu for Every Player at Launch

To celebrate the mobile launch, The Pokémon Company is giving away a free Raichu — and two brand-new Mega Stones — to every player from 17 June through 2 September 2026. Just check your in-game mailbox after logging in and the rewards will be waiting.

Here’s what you get:

  • Mega Raichu X — with the Electric Surge ability, which sets Electric Terrain upon entry, boosting Electric-type moves and blocking sleep for five turns.
  • Mega Raichu Y — with No Guard, ensuring every move used by or against it lands with 100% accuracy. High-risk, high-reward.

Both Mega Stones will eventually be purchasable through the in-game shop, but claiming them free at launch is the easiest route. This offer applies to the Nintendo Switch version too, so existing players are covered.

How to Pre-Register Now

Search for Pokémon Champions on the App Store or Google Play and tap pre-register, or visit the official Pokémon Champions website for links. The game is free to download when it drops. An optional Starter Pack bundle and cosmetic items will be available to purchase, but full competitive play is accessible without spending.

Last Words

Between Pokémon Center Singapore reopening at Jewel Changi Airport on 1 July and the TCG 30th Celebration set arriving in September, 2026 has been a strong year to be a Pokémon fan locally. A proper competitive Pokémon battle game on mobile — one that puts your iPhone or Android on the same field as Switch 2 players worldwide — fills a gap Singapore trainers have been waiting on for years. Mark 17 June in your calendar, pre-register today, and start building your six. For more gaming news, stay tuned to GameTrader.SG.

Is the Latest Generation of Consoles Suffering from the Rise of Mobile Gaming? 

We’ve heard about it for ages – have mobile games brought the death of the console?

 

Some rights reserved by Sergey Galyonkin
Early last year, there were talks about how mobile gaming had killed the console gaming industry, The PS3, for all its merits, died at the hands of Smartphones, and as gaming began to take a life of its own in the mobile industry, so too did the mobile industry start to become dependent on gaming.

It’s this relationship that has pushed many developers into acknowledging the fact that mobile gaming posed a threat to the already-established platforms of PC and console gaming. Everyone had such high hopes for the PlayStation 4 and Xbox One, thinking that this latest generation of consoles would revive the console market, and for a while, the future seemed bright, with the PS4 sells 4.2 million units in 2013.

This year, however, tells of a different story. Most experts predict that while video game spending is expected to rise by 10% this year, only $4 of every $10 spent on video games will come from console gaming. The thriving mobile industry is said to be the culprit, and if console manufacturers don’t start adapting to the threat of mobile gaming, they’re bound to be left in the dust.

Why exactly is the mobile gaming industry killing consoles? It’s all quite simple: as one veteran games developer told TechCrunch, “The PS4/XB1 is the first generation to have technology worse than what is already out there.” O2 explains that there had always been two areas where consoles had the upper hand over Smartphones and mobile gaming devices: graphics and power. The latest generation of Smartphones, however, has become much more advanced, to the point that they can run high-end games without lag thanks to 64-bit processors.

Some rights reserved by Axel Pfaender

Console-style games have also made their way onto Smartphones, and thanks to the limitless amount of accessories available, the gaming experience can be as close to console gaming as one would imagine. Smartphones can now be mirrored on widescreen TVs, and accessories like the Moga controller have also made console-like controls available to smartphone gamers.

There’s also the question of practicality. When the PS4/XB1 were released, they set gamers back by about $400 per console, and these consoles were hardly better for much else than playing games and watching videos. On the other hand, a good smartphone – which can do everything from play games, access social networking websites, take photos, read email, open and edit documents, send messages and make calls – will cost you no more than $200. As for the games themselves, the average PS4 game costs $60 brand new – a price unheard of in mobile gaming. Most mobile games cost nothing more than $0.99, and for the price of a PS4 game, a mobile gamer could download dozens of games, as well as get a head start with in-app purchases.

Let’s not forget that the mobile industry is also much friendlier to independent developers, and the cost of developing an app or mobile game is much cheaper than developing games for consoles – a process that could take years. This has led to literally over a million apps being born into the mobile markets, appealing to all niches. The casual aspect of mobile gaming also means that it’s much easier for players to launch and end their games. After all, all you’d really have to do is bring out your smartphone – no matter where you are – flick to the game you want to play, and start playing. To pause the game, all you’d have to do is lock your phone again. But as for console games, a player would have to go to where his console is installed, wait for the console to boot up, load a disc, and wait for the disc to be read. Ending the game would require properly shutting down your console, and in today’s fast-paced world, not everyone has time for that.

Do you think that consoles stand a chance against the mobile market, or have you been sucked into the Smartphone trend as well? Let us know in the comments below!