After nearly a decade since Dawn of War III, the Warhammer 40,000 real-time strategy series is marching back to war. Warhammer 40,000: Dawn of War 4 — developed by King Art Games and published by Deep Silver — has locked in a September 17, 2026 release date on PC via Steam, with a Commander Edition granting early access from September 14.
Singapore PC gamers who grew up commanding Blood Ravens or greenskins across Kronus and Aurelia finally have a date to circle. The game goes up on Steam on launch day, so no regional delays to worry about.

Back to Kronus — a 70-Mission Campaign
The campaign returns to Kronus, the contested planet fans will remember from Dark Crusade, now reimagined under King Art Games’ direction. Over 70 missions with branching narrative paths fill the single-player offering, and every mission can be played in two-player co-op — a series first for the campaign mode. Each of the four factions has its own campaign arc, giving invested players a strong reason to replay on all sides.
Four Factions at Launch
Dawn of War 4 ships with four playable factions, each built around a distinct playstyle:
- Space Marines — Blood Ravens: The veterans return with Terminators, Land Raiders, and narrative continuity stretching back to Dark Crusade and Retribution. Familiar but refined.
- Orks: Overwhelming hordes, improvised fortifications, and Nobz who hit harder than physics should allow. The WAAAGH! build menu is as chaotic as you’d expect.
- Necrons: Immortal mechanical warriors wielding gauss weaponry. King Art describe them as a high-skill-ceiling faction — rewarding for players who master their timing and positioning.
- Adeptus Mechanicus: Making their Dawn of War series debut. The Martian tech-priests field plasma weapons and cybernetic infantry, bringing a completely new playstyle to the franchise.

Today IGN dropped the first dedicated Necron cinematic trailer — aptly timed given the faction’s high-profile reveal earlier in the year:
Modes Beyond the Campaign
Alongside the campaign, Dawn of War 4 revives fan-favourite modes and adds competitive play:
- Last Stand: The beloved three-player horde-defense mode returns, letting you hold a position against escalating waves alongside two allies.
- Skirmish: AI matches for solo or cooperative play against the computer.
- Competitive Multiplayer: Ranked 1v1, 2v2, and 3v3 modes — the arena where Singapore’s RTS scene can really dig in.

Year-One Roadmap — and a Fifth Faction on the Way
King Art and Deep Silver have mapped out a full year of post-launch content. Free updates will add Crusade Mode, additional multiplayer maps, a Mission Editor, and new Last Stand commanders. Paid DLC comes in two waves:
- Blood Ravens Prologue — an Aurelia prequel focusing on the Chapter’s history
- Aftermath — introduces a fifth faction that has not yet been named, expanding the roster beyond launch
The Commander Edition bundles the base game with the full Year 1 Expansion Pass, available on Steam from September 14 (three days early). The standard edition releases September 17.

King Art at the Helm — a Fresh Take
Original series developer Relic Entertainment did not return for this entry. Instead, Deep Silver handed the licence to King Art Games — the German studio behind The Dwarves and Iron Harvest. Warhammer 40K veterans may raise an eyebrow, but Iron Harvest’s critical reception shows King Art understand large-scale tactical RTS. The full release date and roadmap were first revealed at the Warhammer Skulls 2026 showcase in May.
For Singapore gamers who have been waiting since Dawn of War III’s divisive 2017 launch, this is the reset the series needed. Four distinct factions, a co-op campaign on a beloved planet, Last Stand back in the fold, and a fifth faction already planned — the grimdark is looking very good for September. Keep an eye on the Game News section; we’ll have more coverage as the launch approaches.
