All posts by kindaixin
kindaixin

Jax is an avid gamer since young. Starting from SUper Mario on NES, he discover his passion for the world of video gaming. Currently a PS3 and Xbox 360 gamer, Jax is actively looking for the 'next better game'. Jax is also the chief editor for GameTrader.SG blog.

Kinect ‘Adventure’

 

Finally got my Xbox 360S with Kinect! What is with the quotation for the adventure? Read on and you will understand why. In this post, I will review two kinect exclusive titles namely Kinect Adventure and Dance Central.

Before that, let me start with the review on the new Kinect system.

Setting up

Personally, I find the set up of the Kinect relatively simple. This could be due to the optimal configuration of my furnitures in my living room. I have a rather good clearing of 2m x 3m in front of the Kinect. So the set-up is done through the ‘Kinect Tuner’ with relatively no hiccup. And I did the entire set-up without using the calibration card included with most Kinect Games.

Facial Recognition

You can log into your Xbox Live simply by facing the Kinect Sensor. This feature is kind of cool but given that I am the only one with account on my Xbox 360, such feature is actually redundant to me. But still, it is a neat feature to have.

Another point ot note is that when playing some titles that uses your Xbox Avatar, Kinect will identify you and the avatar in the game will change accordingly to your profile. I should also take the opportunity to praise the accuracy and speed of this recognition system. However, recognition only works well under good lighting condition. There was once Kinect fails to recognize me when I was playing the game in the evening.

Voice Command

My test with the voice command is that it isn’t very responsive. At times, I feel like a crazy person shouting ‘Xbox, Xbox, Xbox!’ when the machine is not responding. Probably because the guys at Microsoft tested it out with American testers and therefore cannot pick my my Singlish-like accent. But hey, I didn’t say ‘Xbox lah’ or anything of the sort. And the most weird thing is that voice command is only enables for certain locale. Selecting English (Singapore) will not enable this feature! But selecting English (US) will allow you to use voice command. Weird…So is Microsoft trying to say that we as Singaporeans don’t speak English that are good enough for Kinect to understand? Maybe the Ministers are right, time to speak good English…

Other than some hiccups, the voice recognition does deserve some credits as the user do not have to speak into the microphone but can simply give commands at where he or she is at. Another point to note is that Kinect comes with an array of four microphone instead of just one.

My Kinect ‘Adventure’

Ok, I am not going to review the game Kinect Adventure yet but will be relating my very own Kinect ‘Adventure’ here. After playing happily on the Kinect for 3 days, I invited my friends over and we all started prancing in front of the kinect sensor. Suddenly, the Kinect Sensor light turned from green to the red light of death and an error message pop out saying ‘Kinect Error’. We were just 20 minutes into playing Kinect Adventure so overheating shouldn’t be an issue. So I unplugged Kinect, restart my Xbox and plugged in Kinect again. Not working. I went online and got a suggestion to update my software and also found a ridiculous suggestionthat my Kinect is too cold (both on Kinect official site). So after the software update, my Kinect is still down! Microsoft! And the best part is, Xbox support line is only opened on weekdays and that means I have to wait two days (since it broke down on Saturady) before getting some help.

After some fruitless attempt at finding the problem online throughout the weekend, Monday finally arrived and I called to get the authorization code to exchange my Kinect. So I carry my Kinect and went all the way down to Funan’s Service Hub to get it replaced. Personally, I have no complain with the one-to-one exchange, I am just appalled by the fact that the set broke down within 3 days. Ok so much for my Kinect ‘Adventure’. So for those who experienced the Kinect ‘red light of death’, just called Microsoft and asked for a one-to-one exchange. Forget about trying to troubleshoot yourself.

Kinect Adventure

Finally the real review of Kinect Adventure. Kinect adventure is a game that comes with my Kinect sensor. It consist of 5 mini-games with various stages of difficulty. The games are a good starter to show players what Kinect is capable of. The mini-games includes:

 1) 20,000 Leaks

In 20,000 Leaks, players got to plug the leakage of their glass cube using their avatar’s head, legs and even head. You will find yourself in some awkward positions and before you know it, Kinect will take some hilarious pictures of you.

 

2) River Rush

In River Rush, one or two players steers a river raft down a river. You can jump to lift up your float to reach for height.  When playing with two players, do be careful as I bumped into my friends several times when I wanted to steer left and he wanted to steer right.
3) Rally Ball

Rally Ball’s objective is to destroy blocks down a hallway using balls which will bounce off your avatar. You can kick the ball, smack the ball and even hit the ball with your head.

 
4) Reflex Ridge

In Reflex Ridge, players stand on a platform that will move through an obstacle-laden wooden track. Players will have to duck, jump and move around to avoid beams that will come at you. To increase speed, you can jump on spot. One of the more physically strenous game in Kinect Adventure.

 
5) Space Pop

In Space Pop, the players have to pop bubbles that were appear from holes in the playing area. Players can hover in mid air and ‘fly’ by flapping their arms. This is the one of the mini-game that make full use of Kinect 3D capability. You will have to move back and forth in order to pop all bubbles.

While Kinect Adventure can provide some fun time for the family, the game is rather repetitive as there are only five fixed mini-games. I got bored after playing the games for two days.

GameTrader.SG rating: 6.4

Hurray for the good demonstration of Kinect’s Capabilities.

Boo for the lack of re-playability.

Dance Central

Dance Central is a new dance game by Harmonix, the team who brought you Rockband and Guitar Hero. Played this game with my mother and for once she was at some point of time coaching me some of the dance steps! I can’t believe I am saying this, but I actually needed help from my mum to play games!

In order for the player to learn the moves to a total of 32 songs, Harmonix includes a break-it-down mode. In this mode, you will learn each individual dance step of the particular song. You can choose to slow down the move if it gets too difficult for you. The entire dance is also splitted into a few segments. After learning the individual dance step in a segment, you will then chain them together.

I started with easy mode of Lady Gaga’s ‘Poker Face’ and followed the dance moves with little problem. They are mostly simply dance steps such as side stepping and punching you arms in the air. Nothing my mum and I can’t handle. However, as we tried out the harder songs, some moves are really demanding considering my limited talent in dancing. I do get frustrated slightly when I keep failing in getting a certain move correctly.

At first, I thought a virtual ‘me’ will be dancing in the back drop mirroring my move, however, I was disappointed that there isn’t such a feature. Instead you get a tiny silhouette image of your body during the game. Also, the game does not really support two players dancing simultaneously together (as seen in earlier video demo of the game). In Dance Battle mode, which allows for two players, you take turns to dance in front of the Kinect. Hmmm…probably they want to avoid players hitting each other (see video below) as some of the moves required much spaces.

During the dance, there is also a free-style mode where you are free to dance to your heart content. Be warned though that the footage will be captured and stored!

GameTrader.SG rating: 8.4

Hurray for the accuracy of detecting players’ moves.

Boo for the lack of multi-player support.

Best of Zombie games.

Zombie-themed games are ever so popular. Game developers just cannot stop producing such games. While I am not a fan of zombie games, I do enjoyed playing some of these genre of games. So below is a list of zombie games that I would like to share with all readers.

LEFT 4 DEAD 2

This can easily be the hottest game in LAN shop for the entire year. Had been playing this game at LAN shop with different groups of friend and the fun never ends. The sound track and ambience of the game (coupled with the dim lighting in LAN shop) creates the perfect environment for Left 4 Dead 2. My personal favourite? The Witch who will start chasing you after you inflicted it with the first shot.

The multiplayer mode also allows you to go 4-on-4 in a team battle. Each team will assume roles of either human or zombie. Of course, being zombie is always fun. Spawn as a Tank and knock you friends off into an acid pool. Jockey your friend into flames. Spit acid onto unsuspecting victims. A great game for a group of friends to play.

[PROTOTYPE]

Not exactly a zombie game but the plot of Prototype is typical of most zombie-themed game. An outbreak of an infection that cause mutation in a densely populated city, and you play the hero who tried to find a cure. Ok, I am not talking about Will Smith’s ‘I am Legend‘. But despite the not so original storyline, the game’s physics will truly amaze you when you first play the game. You play as Alex Mercer, a protagonist that possesses shape-shifting ability. He can change his hand into blades, claws, whip and hammer that enable him to boulder and slice his enemy. He can walk on walls, glide in air and falls from an height without sustaining damage.

If shooting zombie is not fun enough for you, you can crush them with tanks or blow them up with missiles in Prototype. Wicked.

Oh, you also get to fight these super agile mutated creature call Hunter. More gore and blood. This game is definitely not for the minor or people with Hemophobia.

Resident Evil 5

A long lasting franchise of Capcom, this latest Resident Evil installment introduced co-op playing for the first time. So instead of just one hero fighting against horde of undead, you get two! Playing this game with a friend really enhances the gameplay experience compared to having to explore a zombie infested place alone.

Ok, be warned though that unlike Left 4 Dead 2, Resident Evil 5 is about surviving. You have very limited ammunition and most of the time you’ll have to scavenge for them. Oh, and I really hate those dogs that can split its head.

Plants VS Zombies

Yeah! Finally a more family oriented zombie game! Pop cap which is famous for making casual game such as Peggle creates this wonderful game which I’ve spent countless hours on. Despite its simplicity, this game is addictive! Probably more addictive than most facebook games in my opinion. Nope, you don’t get much blood and gore for this game. Definitely suitable for the minor.

In Plants and Zombies, you have to ward off waves after waves of zombie which will try to invade you house. Instead of machine guns, chainsaws or Samurai sword, you have plants as your weapon! This plants pack a punch and do just as well compared to conventional weapons. In fact, I love this game so much that I will include a music video of this game for this post! Enjoy!

So that concludes the best zombie games yet.  However, I do have to admit that I am not a fan of such games. Might have miss out some good titles. Do leave your comments if I missed out any good games.:)

Heavy rain – “how far are you prepared to go for love?”

 After waiting for months, I’ve finally had time to play the highly acclaimed Heavy Rain by Quantic Dream. By now, most of you might have read about or even completed this game. To quote Eurogamer.net, Heavy Rain is indeed “unlike anything else you will play this year”. As a player, I was quickly absorbed into the plot within a few minutes. Against the backdrop of a rainy weekend,  the thrill and suspense of this game is greatly enhanced (try playing Heavy Rain on an actual rainy evening or night with lights off and you will get what I mean). The game itself is rather short and I’ve completed it within 2 days. But this is no complain. Comparing this game with a 2 hour movie, the plot of the game is definitely thicker and more engaging.

The Story (Spoiler-free)

 

The story opens up in a light and warm-hearted tone. You control one of the main protaganist, Ethan Mars who just woke up to a bright new day and was preparing for his son’s birthday party. The player get to have some happy family time when controlling Ethan, drawing them closer to the character in the process. Later in the game, Ethan and his family visited a crowded mall where he will lose his son, resulting in a tragic car accident.

After this prologue, the story is fast-forward to 2011, two years after the accident. Ethan had lost his older son, Jason Mars, in that accident. He is divorced with his wife and he suffers traumatic pyschological depression. The setting of the game changed instantly to a gloomy and depressing mood overcast by the dark and rainy weather. Ethan soon lost his second son, Shaun, at a park to the Origami Killer.

The Origami Killer is a serial killer who kidnapped young boys and killed them by drowning them in rainwater. The victims would then be found with an orchid and an origami on him. The player would get to know more about the killer when they get to control Norma Jayden, a FBI who is sent to assist the police on this case.

On the sideline, a third playable character, private investigator Scott Shelby, attempts to collect clues and evidences from parents of the victims killed by the Origami Killer. He visits each of them and gather more and more evidences as he progress.

Finally, the player also gets to play the lovely Madison Paige, a female photojournalist who helped Ethan throughout the ordeal.

The story ended with a twist as the identity of the Origami Killer is known. All in all, there is about seven alternate endings depending on the choices taken by the player throughout the game.

The Gameplay

In Heavy Rain, player follows the on-screen 3D icon to determine which button to press at each specify stage of movement. Although it may seems like a mundane process (sometime you need to do day-to-day simple task like cooking an egg, bathing etc.), the action sequences are exciting as every button you pressed can assist the character in evading an attack or striking on the assailant successfully.

And yes, your character may die if you fail some of the fighting sequence making it even more thrilling and immersive. The six axis controller is also utilized fully in this game.

You get to move your controller in almost all of the available six axis. From simple task of shaking a carton of orange juice to steering a car. Although the Move Version may provide a more creative way of controlling the players, I feel that the six axis controller by itself has provided a basic yet effective way of engaging the player.

 At anytime of the game, the player can delve into the minds of the characters by pressing L2. You can then hear what the character is thinking  about at that point of time. Sometimes, the character will have contradictory thoughts that illustrate the internal self-struggle that he or she is experiencing.

When playing as the FBI agent, you get to use a futurist ARI (Added Reality Interface) system. The system which consists of a pair of glasses and glove, display holographic representation of evidences and files. Get ready for some matrix-style high-tech fun with this device in the game.

The Graphics and behind the scenes

Running at 720 resolution instead of the Full HD 1080 (as featured in Metal Gear Solid 4 and Final Fantasy XIII), the graphic is still overall amazing. The physics of the sets are realistic and the realism of real-time rendered cut-scenes are commendable as well. The degree of facial expression seen in this game put many games at shame (especially compared with the recent CSI game that I’ve played). Other than a few glitches, (at one point of time, my Scott Shelby head is turned 180 degree for a second or two), the game level of realism pushes the boundaryof game graphic even further and gamers may now be even more demanding in terms of graphics quality.

Casting of the characters are based on real-life actors and actresses. For example, Madison Paige is actually created from scans of English Model Jacqui Ainsley who also does the mo-cap for Madison. In fact, almost all of the sequences are created using motion capturing. Facial expressions are also that of the actors’ and actresses’. The techniques used are similar to that of Avatar but Avatar captured both facial expression and movement simultaneously in a single shot unlike Heavy Rain.

Scott Shelby is modelled based on actor Sam Douglas. You can see a real-life ‘Scott Shelby’ in the video below 🙂

The creators of the game are very merticulous about the sets. Most of the sets are very elaborate and details much to my surprise.

In a scene of a small convenience store for example, all the racks are filled with real models of daily items. The lazy way of doing the racks of items is to apply a single textured images onto a shelf (as seen in older games such as Counter-strike).

In a mall scene, Ethan has to fight his way through a crowd to find his son Jason. Despite the large number of people in the mall, the gameplay was smooth and not jerky. For those who may not know this, games usually ‘lags’ when a scene consists of large number of objects. This is because, the graphic processors has to compute and draw each of these individual objects to the screen. Therefore, with more objects, the heavier the computation will become. This is also the reason why your computer will lag when playing RTS such as StarCraft II after building many units.

Lighting of the game is also very well-done. Note that rendering of all the scene has to be done in real time when the player is controlling the characters. That is to say that all computations of the 3D scenes have to be done in real-time. Effects such as shadow are not entirely impressive given that such real-time shadow generation is already seen in games such as Final Fantasy XIII and Assassin’s Creed. However, other effects such as reflection (be it off a mirror or reflective surface) will simply blow off your mind. To illustrate the level of difficulty in achieving real-time generation of 3D scene, a single Toy Story 3 frame (generally a film has 30 frame per seconds) took 7 hours to completely render. Now imagine Heavy Rain need to do all these in a fraction of a second. Given the result, I am very impressed by the quality of the graphics.

Soundtrack

What is a good game without good soundtrack? The cinematic soundtracks in the game bring out the various emotion that the director wants the user to experience, greatly enhancing the gameplay. One moment, your heart sinks with the despondent orchestral music, the next moment, it will beat faster as the music turned fast-paced and thrilling. A cinematic experience is how I would describe the soundtracks accompanying the game.

Conclusion

All in all, Heavy Rain is a must-play title for all PS3 owners in our opinion. A game with captivating plot and innovative gameplay presented in excellent graphic is how we would like to described this game. While no sequel is currently planned, I certainly do hope that Quantic Dream can come out with a new interactive drama title that does not build on the current Heavy Rain universe. I do agree that a sequel to Heavy Rain would undermine the game current status quo as a sequel would have problem delivering a newer refreshing idea compared to Heavy Rain. It is afterall, the innovative and new idea of the game that make it successful. Some critics said that Heavy Rain is more of a movie than game, but which successful game of today do not have a captivating storyline? Games in the past like Super Mario and Pacman can be successful without a thick plot. But gamers of today prefer such feature and it is almost seen in any modern games today. Movie or game? You decide. For me, it is not important. What matters is that I have thoroughly enjoyed the game.

GameTrader.SG rating: 9.2/10

Hurray for the good plot and graphics

Boo for a few plot holes.

Search for HeavyRain on GameTrader.SG

Michael Jackson: The (__________) Experience

 Michael Jackson: The Experience

Not so long ago, I’ve written an article on how Kinect might change the way rhythm game is currently. And with Kinect coming to Singapore’s shore on the 18th of November 2010, I am really excited about this new gaming device. Out of the few pioneer games for Kinect, Michael Jackson: The Experience draws the most attention out of me.

So the above is a video of a lady trying out the latest Kinect version of Michael Jackson: The Experience. After watching the video, I realised how messy the dance is! I don’t blame the lady at all. Looking at the interface of the game, what I think is missing is that the game did not provide good cue to the beat of the game. The tester in the video is just trying frantically to repeat the moves of the little icon man that appears on the screen. Totally off beat for a song called ‘Beat it’! Seriously, I think she is dying from all the singing and dancing! Notice how she starts to catch her breath when she is singing in the later part of the video.

Can we really do that?

And to be honest, MJ’s dance move is not easy at all. Just look at this picture above, one of MJ’s signature move. I can imagine how some gamers will lose their balance trying to perform this move and smack their face directly onto the floor. A great video for Failblog.org!  After playing the game, some might think that it might be as well renamed to “Michael Jackson: the Painful Experience”. Or it can be “Michael Jackson: the Tiring Experience”, and well, basically you can fit in any adjective you want.

Hmmm, that really makes me re-think whether Kinect can revolutionalize music games. The essence of music or rhythm game is about following the beat. This game seems to miss this point. Ok maybe it is just this game. Until Kinect is out and we get more review of this genre of games, I shall stay on the sideline and stick to my trusty old controller first.

Sonic 4-Eva?


Sonic the Hedgehog is back with a game of his own! After the success of Street Fighter 4, Sega is hopeful about releasing a new Sonic game base on the old 2D platformer concept. Being a fan of the Sonic series, I am quite excited about this new game. I had previously played Sonic 1, 2,3 and Sonic and Knuckles on my Sega Genesis way back in the 90s. It has been my favourite game on Sega Genesis ever since. Each new Sonic game introduced new and interesting features. In Sonic 2, you can dash (yes dashing is an exciting feature, you can’t do it in Sonic 1 -_-“) and it supports multiplayer! Ok not that kind of online multiplayer games that we see today. For the young people out there, Sega Genesis do not have an internet connection…oh man…do we even have internet at that time? Ok anyway, the second player can get to control an invincible Tails(an orange  two-tail fox). He never dies and will just keep getting respawned after he dies.

And in Sonic 3, the playable sidekick Tails can even fly and give Sonic a lift! We just love Tails…and did I mention he never dies? And in “Sonic and Knuckles”, you get to control a new character Knuckles, who can glide in the air and even scale walls. Ok so I was eagerly anticipating this game but wait, Tails and Knuckles are not in the game?!??! Unfortunately Sonic is the only playable character! It is like going back to square one! I tried my hand on the demo today and somehow feel that Sonic 4 is more of a HD remake of the Sonic 1. Enemies remain very similar to that of Sonic 1. Maybe this is what Sega associate brand manager Ken Balough mean by ‘staying true to its root‘. To me, however, Sonic’s movement feels sluggish. The only thing that I like is the new ‘homing’ feature where Sonic will home onto a target.

Bosses from this game are also taken from the previous Sonic games. Overall, the graphic certainly improved, but hey, 16-bit Sega Genesis VS PS3, Xbox 360? It just isn’t fair. This game is also facing possible Boycotting from Fans according to 1up.com. And I will be joining them too. Somehow over the years, I now prefer Sonic in a go-Kart, or Sonic with a tennis racket.

I remember watching a funny clip on Sonic and Mario from CollegeHumour. Enjoy the video below:)

Tokyo Game Show 2010

5313 km away an exciting party for gamers is ending today. It is the Tokyo Game Show 2010 which runs from 16 September to 19 September . Like a child left out of a party, I cannot get first hand news from the TGS 2010 and had to look through the net for any updates. Some interesting upcoming games were showcased at the show. I will now provide a run through of these titles:)

1. Ni no Kuni

This game is a team-up between Studio Ghibli producer and Level-5, a Japan based game developer. There is a PS3 as well as a Nintendo DS version for this game. Studio Ghibli is well known for creating wonderful animated films such as Howl’s Moving Castle, Spirited Away and My Neighbor Totoro. Ni No Kuni has a rather sad story line. It follows the adventure of a 13-year old boy who mother died suddenly. In order to revive her, he heeds the advice of a fairy and enter a parallel world called “Ninokuni”. For any who had watched Ghibli Studio’s production, the scene of the game has an uncanny resemblance to other Studio Ghibli’s film. As a matter of fact, the studio has been employing computer 3D graphic technology in some scenes of their animated film for some years. This may explain why some of the scenes of Ni no Kuni has flavours of Studio Ghibli’s animated film. The DS version is scheduled to be released this holiday season while the PS version will only be out next year.

2. The Last Guardian

This beautiful game about the friendship between a boy and a giant creature (that looks like a dog and eagle) named Trico is set to warm the heart of the player. Hmmm, but I do wonder what kind of game can the developer made that surround just these two characters. While it is announced that this game is going to be an action-adventure puzzle game, I hope that this game will not just be a level of puzzle after another. We will have to wait till late 2011 for this game to be released.

3. Metal Gear Solid Rising

Snake has retired but can Raiden bring new life to the MGS series? In MGS: Rising we get to slash enemies playing as ‘Ninja’ Raiden. The ‘free slicing’ mode allows the player to cut through space freely. The physics seen in the video above is really cool! For all you MGS fans out that, this game is due 2011 on Xbox 360 and PS3.

4. Deus ex:Human Revolution

For those who prefer the English version, here is the link.

This game is the third part of the action game series Deus Ex by British video game developer Eidos Interactive (it was later bought over by Square-Enix). Just watching the video makes me wonder whether this is a game or movie. This title is available on PS3, Xbox 360 and PC.

5. Final Fantasy Versus XIII

This is a video leak from TGS 2010 for Final Fantasy Versus XIII. In this video, we can only have a very vague idea of what this Action-RPG game is going to be like. A scene of the player slashing a behemoth was shown in this trailer. It gives us a rough idea of the kind of slash and kill game play that FF versus XIII is going to be. Instead of the usual turn-based attack of FFXIII, now I really get to cut down a real behemoth! Cool!

6. God of War: Ghost of Sparta

GOW is now on PSP! We don’t have to wait long for this one, it is going to be released this coming year end holiday.

7. Gran Turismo 5

More video released for TGS 2010. Get ready to be blown off by the new stunning visual effects! GT5 is out end of this year.

8. Castlevania: Lords of Shadow

A revive of the Castlevania franchise, this new title has Hideo Kojima’s input as an advisor. Looking to be a cross between Devil May Cry and God Of War, we will see soon whether this game can indeed revive the Castlevania series around October of this year when it is released.

Going 3D?

Sony who is pushing for 3D gaming in TGS 2010 even had a 3D panel at TGS 2010. Currently, Xbox 360 is unable to serve 3D content to players unlike PS3. But wearing a pair of glasses and the need to burn a hole in your pocket to get that 3D TV may put off players who are thinking of going into 3D gaming. Especially with the ‘glasses-less’ Nintendo 3Ds coming out probably before next April, players will be spoilt. Wearing glasses to play game? No way! Well, it might be still too early to see whether 3D gaming to kick off. But until the price of 3D TV drops, it is likely to be a barrier for most gamers to go 3D.

So that’s it. A round-up of the games featured in TGS 2010. Of course there are games that I have not covered. Among them we have, Asura’s Wrath, Yakuza: Of the End, Fable III, Killzone III, Monster Hunter Portable, Patapon 3, Tokyo Jungle, Dance Evolution and many more. Darn…they should have a Singapore Game Show too. I guess our gaming industry is just not matured enough.

Will PS Move change the way we play games?

The video below shows the possible future games we could be seeing with the all  new PS move due released on the 15th of September in Singapore!

I like the chameleon demo (3:05) where the person ‘moves’ around the tree branches as a chameleon. The movement looks intuitive to me and is definitely novel. The other demo at 4:47 is the ability of PS Move to create the skeleton for the upper body movement. However, how far would game developers be able to make full use of this technology is still pretty much unknown. A point to note too is that  in some of the demo, there is a need for two PS Move controllers. This mean that Sony may have a problem with pricing for the upcoming war with Microsoft Kinect which needs only a single Kinect Sensor Device.

Also few game titles have been announced so far that make use of the PS Move interface such as Little Big Planet 2 and Sorcery. However, not all of these games required PS Move. Some of which is PS Move Featured meaning having the PS Move controller is optional.

With all the marketing hype about the PS Move, (Sony even engaged some kawaii girls to promote PS Move, see video below), I was contemplating whether to get one myself so I went online to look at the games offered for PS Move. Sadly, none of them prove to be promising enough and I began to wonder whether PS Move is really going to change the way we play games.

I was at Comex today and chanced upon a demo of PS Move! Although I didn’t get to play it, the demo was not really inspiring and did not entice me to pre-order from the booth.

 

The reason is that the two games I saw were unimpressive and looked like a Wii game to me. The first game was “Start The Party!” where I saw a kid swiping flies with the PS Move controller. The game seems so Wii-like and uninteresting. Perhaps it can keep your kids entertain for a while. Sony’s attempt at entering the market cannot depend on game like this and they would have to find game developers who can make use of PS Move to make novel family-oriented games.

The other game I saw was called “Kung Fu Rider”. Basically it is a game where you control a guy on an office chair cruising  down the street of perhaps HongKong (judging from the background). The player has to keep shaking the controller up and down for the person to move. Other than the wacky expressive character in the game, I feel that this game is again too Wii-like for my taste.

Anyway the pre-order was sold out! Wow…Singaporean sure have the money!

To sum it up, PS Move needs a breakthrough game that can utilize the new controller in a way we’ve never seen before. It should be able to change the way we perceive game playing and truly bring a new experience to the gamers. I would patiently await the day for this game before jumping onto the bandwagon!

Feel the beat of Rhythm Game!

  By now, most of you should know about Dance Central. This latest game belongs to the genre of rhythm games, also known as rhythm action, and is developed by Harmonix Music System (the same guys who brought you Rock Band and Guitar Hero). Dance Central is the perfect game that utilized the full-motion capture capability of the Kinect. Unlike previous dancing games like Para Para Paradise and the older Dance Dance Revolution, your full body movement is captured by the system and your moves will be evaluated by the game.

 I simply cannot hide my excitement for Dance Central. But alas, the uniqueness of the Kinect System makes the game possible only on Xbox 360. So PS3 owners like me can either get a Xbox 360, or wait for the PS3 version which could be coming out according to Kotaku.com. I do wonder how I am supposed to dance with the PS Move motion controller. I think the experience will still be better with Kinect controller-less system.

I remember the very first rhythm-action game I had played was PaRappa the Rapper. It was on Playstation One and I really enjoyed the music with its’ weird but funny lyrics. Oh I still remember the master of the Dojo, Chop Chop Master Onion! Hayatatatacha! Kick! Punch! 

Then came the time when Dance Dance Revolution started sprouting at arcades all over the place. I bought a PS Dance mat with the game and started dancing my way at home. It was so addictive that I played for many long hours straight sweating like a dog after each session. Who says gaming makes you fat? And I think Dance Central will be a perfect ‘slimming game’ that can easily beat the Wii Fit.

 

After the success of Dance Dance Revolution, we see the rise of another dance machine, Para Para Paradise. I am, however, no fan of this game. I have seen youngsters flaunting their dance skills in front of the machine but I simply couldn’t get the beat and mechanism right. I failed terribly during my first and last try on the Para Para machine. But I do really have to admit that some of the Para Para-ers were really great dancers. With Para Para Paradise, dancing in front of a machine is one step closer to the real dance.

 

More rhythm-action games soon followed such as Beat Mania, Drum Mania, Rock Band, Guitar Hero and my favourite Taiko Drum Master! I am now waiting eagerly for the release of Dance Central and hoping to see it soon on PS3. This would probably be a game that all gamers can play with their girlfriends or wifes. Perfect!:)

Final Final Fantasy?

Will FF XIII be the last FF of its kind?

Final Fantasy XIII was released with much fanfare and excited many FF fans around the world (I myself included). However, FF XIII had met with some criticisms mainly on the linearity of the game and lack of side quests. Having played and completed the game, I’ve found this FF title enjoyable and certainly worth playing. While the game may really be quite linear at times (sometimes you just have to keep walking through monster-littered path until you reach the next cut-scene), the battle system is by far the most fast-paced and challenging of all times.

Now after completing FF XIII, am I looking forward towards the next installment? I am afraid not. Final Fantasy XIV (now even the Roman number is getting a bit messy…) is going to be a MMORPG similar to FF XI. I, myself, am not any MMORPG fan. I prefer the good old FF RPG style. According to some reports, FF XIII maybe the last FF installment that features the ‘old’ single player RPG. The way to go for future FF installments is going to be MMORPG.

FF14 is going to be a MMOPRG

This is a real bad news for FF fans like me who still prefer the single player RPG style. I hope SquareEnix will not forget about gamers like me and keep making more FF installment like FF XIII. I do see why SquareEnix is moving on to MMORPG. After all, MMORPG has a longer playing hours then traditional FF titles. Furthermore, subscription-based games can generate more revenue for them.
After playing almost the entire FF series (I’ve even tried FF I, II, III, IV, V and VI), I feel that the awesome fantasy world created by Square should be left to explore even after the player completed the game. However, after completing all possible side-quest, there is simply nothing to do! This could be the reason why SquareEnix is moving on to MMORPG, a realm where the virtual fantasy world could be perpetual (if they keep updating with quests and attract enough players).

FF XIV gameplay - Picture Courtesy of SquareEnix

Therefore, I would like to propose a new genre for the FF series, SPMMORPG 🙂 . It stands for ‘Single Player Massive Multiplayer Online Role Playing Game. Basically, the game will still feature a main single player storyline similar to past title (with nice cut-scene of course!), but after completing the game, the player can now explore the world in a MMORPG setting. If any of the SquareEnix staff happens to read this article, do help me propose this idea for FFXV. I am sure that game will be a hit! Or at least I would be buying it!

Anyway, kudos to the FF XIII team for coming out with such a nice game. Hope to see a better FF XV!
By the way, there is a poll for favourite FF female characters at our forum here. Do cast your vote!

PS: For those who don’t own a PS3 or Xbox 360 but wish to see how the game is like, there is a person who painstakingly uploaded the entire full gameplay with cut scene onto youtube! Below is the second video of the 90 over parts. Amazing stuff!