The curious case of the front loading Nintendo Entertainment System (NES)

If you ever own a Nintendo Entertainment System (NES), you would have encountered the problem where the system cannot read the game cartridge. Sometime all it takes is a few quick blow into the console. Otherwise, you would likely need to send the unit for repair. only to encounter the same problem a few years later.

The reason for this is due to a design decision made by Nintendo when they launch the NES in America. Unlike many gaming console, both before and after NES, the NES was likely the only console with front loading cartridges.

Most other consoles loads their cartridge from the top. The mechanism needed for front loading known as the Zero insertion force (ZIF) connector, was prone to wear and tear unlike the simpler connector used in the top loading consoles such as Sega Genesis and the Super Nintendo Entertainment System (SNES).

A NES ZIF Connector Credit: thevintagegamers.com

So why did Nintendo op for that design which was in fact a pricier option then?

When Nintendo was launching the NES in America, it was during the 80s video game crash . Basically, it was a time when there was an oversaturation of video game consoles in US. Even Mattel (the maker of Barbie) has a gaming console of their own. Games were not selling well and Atari even resorted to burying their unsold game. It was not a good time to launch a video game console.

In order to entice retailers to carry the NES and for buyers to be more acceptance of the console, Nintendo tried to masquerade it as a toy. Being front loading would mean people can stack it up just like a regular VCR. It looked less like a game console at the same time. Eventually Nintendo did try to fix this issue by releasing the NES 101 which is top-loading.

So the next time your NES breaks, blaming it on the design decision that was made 20 years ago.

 

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