Category Archives: Game News

STEINS;GATE RE:BOOT Is Out on Steam — Reviews In at 86 on OpenCritic

The one the Science Adventure faithful have been waiting for is here. STEINS;GATE RE:BOOT, MAGES and Spike Chunsoft’s complete remake of the 2009 time-travel visual novel, is now available for pre-purchase on Steam with a worldwide unlock set for 20 August 2026 — that’s tonight for Singapore players at 1 AM SGT. Reviews are already live and the reception is strong.

As we reported earlier this month, the PC launch stayed on schedule while console versions (PS5, Switch, Switch 2) were pushed to 29 October 2026 in the West. If you’ve been holding out for the definitive Steins;Gate experience on PC, the wait is finally over.

What STEINS;GATE RE:BOOT Changes (and Adds)

This is more than a resolution bump. RE:BOOT rebuilds the game from the ground up with character sprites fully redrawn by original artist huke, every background repainted, and all voice lines re-recorded by the Japanese cast. The visual novel engine now uses E-mote — a live 2D animation system that gives characters subtle breathing, blinking, and expression shifts that the 2009 original could never achieve.

Moeka Kiryu at Akihabara in STEINS;GATE RE:BOOT
Image courtesy of Spike Chunsoft

The story itself has been refined: MAGES trimmed pacing inconsistencies from the original script and added an entirely new worldline and ending scenario not present in any prior version of the game. The original soundtrack by composer Takeshi Abo has also been remade in full.

Full English text is supported at launch, alongside Japanese, Simplified Chinese, and Traditional Chinese — making it fully accessible for Singapore players on Steam.

What Critics Are Saying

Suzuha in front of an electronics shop in STEINS;GATE RE:BOOT
Image courtesy of Spike Chunsoft

RE:BOOT carries an 86 on OpenCritic from 23 reviews, earning a Mighty rating with 83% of critics recommending it. The consensus: newcomers get the definitive entry point, series veterans get a lovingly rebuilt revisit — though a few reviewers note that the added content is modest enough that those who finished STEINS;GATE ELITE recently may not feel urgency to return.

DualShockers called it “still one of gaming’s greatest time-travel tales” and described RE:BOOT as the definitive way to experience the story, whether you’re coming in fresh or returning after watching the anime. RPGFan praised the emotional faithfulness of the remake and the improved pacing from the script refinements.

The lone dissenting note comes from Noisy Pixel, whose “remake without a reason” verdict argues the new worldline content is too slim to justify a full repurchase for players who already own ELITE. Fair point — but for anyone who has only watched the anime or never played any version, 86/100 for entry point is about as good as it gets.

STEINS;GATE RE:BOOT – Gameplay & Teaser Trailer — via Spike Chunsoft, Inc. on YouTube

Pricing and How to Get It

CG scene in STEINS;GATE RE:BOOT maid cafe
Image courtesy of Spike Chunsoft

The Standard Edition is priced at US$59.99 on Steam, with a 10% launch discount bringing it to US$53.99 for purchases within the first two weeks — that discount is live now on the pre-purchase page. No SGD price is shown on the Singapore Steam store; expect it to land at around S$80–85 at current conversion, in line with Spike Chunsoft’s other titles.

The Digital Deluxe Edition (US$79.99 regular, US$71.99 with discount) adds the digital art book, the full remastered soundtrack, and exclusive live event footage with English subtitles.

Pre-purchasing either edition before 30 November 2026 also includes a free bonus: STEINS;GATE Octet of Shifting Space, a standalone visual novel side story.

For players waiting for consoles: PS4, PS5, Switch, and Switch 2 versions are confirmed for 29 October 2026 in the West. Japan’s console launch is simultaneous with PC on 20 August.

Singapore PC gamers can grab it on Steam from tonight. Okabe’s lab is open. Check out more game news for other recent launches on the site.

Sony CEO Confirms PS6 Has No Fixed Launch Date

If you’ve been holding off on upgrading your PlayStation setup while waiting for the PS6, Sony’s CEO has some sobering news: even the people building the console don’t know when it’s coming. Sony Interactive Entertainment CEO Hiroki Totoki told the Wall Street Journal that the company has still not fixed a launch date for its next-generation PlayStation — and the reasons behind the delay have everything to do with the global chip crunch fuelled by AI demand.

Person playing PS5 with DualSense controller
Image courtesy of Sony Interactive Entertainment

What the Sony CEO Actually Said About PS6

Totoki’s comments build on a statement he made in May 2026, when he told investors: “We have not yet decided on at what timing we will launch the new console, or at what prices.” The latest Wall Street Journal interview, reported by Push Square and Video Games Chronicle, confirms the picture hasn’t changed: there is no internal target date.

Totoki pointed to component costs as the core obstacle. Memory prices — driven sky-high by demand from AI data centres competing with consumer electronics manufacturers for the same chips — are expected to remain elevated through Sony’s FY2027. That makes it genuinely difficult to lock in a console price, let alone a launch timeline. “Considering that importance, we need to take some action. Otherwise, we cannot survive in this landscape,” Totoki was quoted as saying in the Wall Street Journal piece.

Sony’s PS6 Situation Just Got A Lot More Complicated — via Spawn Wave on YouTube

Why Memory Costs Are Delaying the PS6

The global RAM shortage is the elephant in the room for every next-gen console. AI training and inference workloads have created extraordinary demand for high-bandwidth memory, pushing prices to levels that would make a reasonably priced PS6 difficult to deliver. Sony has reportedly been weighing whether to absorb the losses (as it famously did at PS3 launch) or wait until costs normalise — and right now, neither option looks clean.

Bloomberg previously reported that Sony was considering pushing the PS6 back to 2028 or even 2029, well beyond the 2027 window that analysts had initially projected. With Totoki’s fresh comments confirming no date is set even internally, the 2028 window increasingly looks like the more realistic scenario — though nothing is official.

PlayStation 5 ray tracing abstract visual
Image courtesy of Sony Interactive Entertainment

What This Means for Singapore PlayStation Gamers

For Singapore’s PlayStation community — and we are a heavily PlayStation-leaning market — this news has a very practical implication: the PS5 Pro is looking more and more like the smart play for serious players in 2026 and likely 2027. If the PS6 slips past 2027, you’re looking at at least another 18 months of peak PS5 Pro gaming before the next generation arrives.

The other question Singapore gamers are asking is pricing. The PS5 Pro launched at S$989 here — already a significant ask. Analysts tracking component costs have suggested PS6 could be priced higher still when it does arrive, especially if memory and silicon costs don’t fall as fast as Sony needs. With no official specs, name, or price, anything in that space is speculation for now — but it’s speculation worth factoring in when you’re planning your gaming budget.

For those on a standard PS5 (disc or digital edition), the extended wait for PS6 is arguably good news: your console will be supported with major first-party releases for longer than originally expected. Sony has no incentive to wind down PS5 development if the PS6 is still years away.

The Bigger Picture: Sony’s Shift Toward Content Over Hardware

Under Totoki, Sony has been quietly pivoting its PlayStation business toward games, film, and music IP rather than hardware as the core revenue driver. That strategic shift reduces the urgency of a rushed PS6 launch — a console released at a loss to beat a competitor to market is less attractive when your profit centre is game subscriptions, live-service games, and licensing deals. It also means Sony is more willing to wait until the hardware economics make sense, even if that frustrates fans eager for a generational leap.

There’s also a competitive dimension. Rumours suggest Microsoft’s next Xbox console is targeting a similar 2027 window — but with Sony seemingly prepared to wait, a 2027 rush-launch starts to look less likely for both sides. For other PlayStation and Xbox news, keep it here.

Phantom Blade Zero State of Play: Three Difficulty Modes, 55+ Weapons Confirmed

PlayStation gave S-GAME’s dark wuxia action RPG its own dedicated 20-minute State of Play on Monday night — landing here in Singapore just after 10am this morning — and the broadcast confirmed a range of gameplay details that hadn’t been pinned down before its 29 October launch. If you’ve been following since pre-orders went live and the Donnie Yen reveal earlier this month, here’s what the deep dive added.

Phantom Blade Zero – State of Play Gameplay Deep Dive | PS5 Games — via PlayStation on YouTube

Three Difficulty Modes, Including One That Wants to Break You

The biggest confirmed addition is a three-tier difficulty system. Wayfarer is the accessible entry point, keeping the story moving without punishing players heavily for mistakes. Hellwalker ramps up enemy AI behaviour for players who want a proper challenge. Then there’s Sixty-Six Days — named after the number of days protagonist Soul has left to live — which S-GAME describes as something that “isn’t for the faint of heart.”

It’s a sensible structure. Action-RPG veterans will gravitate toward Hellwalker or Sixty-Six Days, while players coming in for the wuxia world and story have a path that doesn’t demand frame-perfect parries. Singapore players who bounced off punishing action games in the past have a real option here.

Phantom Blade Zero Wulin world environment
Image courtesy of S-GAME Studio

55+ Weapons — and a Reforging System So Nothing Is Wasted

The State of Play put specific numbers to the arsenal for the first time: over 30 main weapons and 25 secondary weapons called Phantom Edges. Every weapon can be upgraded and paired with accessories to build toward a particular playstyle, and the reforging system lets you recover materials from a path you’ve abandoned and reinvest them elsewhere — so experimenting doesn’t lock you into a bad build.

Summons were also confirmed as a combat-assistance option, adding another variable to what is shaping up to be a fairly deep build system for an action game. Defeating enemies in the world also expands your available arsenal, tying exploration directly to your combat options.

Phantom Blade Zero Soul character with weapons
Image courtesy of S-GAME Studio

Donnie Yen Performs Mó Yuán via Full Facial and Motion Capture

The Donnie Yen involvement had been teased, but Tuesday’s broadcast spelled out the specifics: he plays Mó Yuán, the protagonist Soul’s father, through both facial capture and full-body motion capture. He also serves as creative consultant on the martial arts choreography, lending what S-GAME calls “the essence of kung fu cinema” to the game’s combat animations. For a game built around a wuxia aesthetic, having a martial arts icon involved at the production level rather than just a licensing deal is meaningful.

Side Quests That Open New Story Paths

One smaller but notable detail from the broadcast: side quests aren’t just optional filler. According to S-GAME, completing certain side quests can “open up new story paths and deepen your understanding of this perilous martial world.” That suggests the game’s narrative has meaningful branches tied to optional content, which is worth knowing before you decide how thoroughly you want to explore Wulin.

Phantom Blade Zero environment and boss encounter
Image courtesy of S-GAME Studio

October 29 on PS5 and PC — Pre-Orders Live

The release date remains 29 October 2026 globally on PS5, Steam, and Epic Games Store. Pre-orders are live now — check the Steam store page or the PlayStation Store for regional pricing. For more on GameTrader’s earlier coverage, see our game news section.

Pokémon Pokopia Reveal Coming at Worlds 2026 — Watch August 21

Pokémon Trainers, mark your calendars: The Pokémon Company has teased a special Pokémon Pokopia announcement during the World Championships 2026 Preview Show on August 21 — and whatever is coming, the company is clearly keeping it for a big moment.

PokémonXP & 2026 Pokémon World Championships | Official Trailer — via The Official Pokémon YouTube channel

What Is the Worlds 2026 Preview Show?

Ahead of the main 2026 Pokémon World Championships (August 28–30 in San Francisco), The Pokémon Company is running a Preview Show on August 21 through the official Pokémon Twitch channel and the Play! Pokémon YouTube channel. A teaser from The Pokémon Company’s official programme confirmed that a special Pokopia reveal is part of this stream, as reported by Nintendo Life.

Pokémon Pokopia — official key art
Image courtesy of The Pokémon Company

PokémonXP — Pokopia Bubbly Basin Demo on the Show Floor

Alongside the Championships themselves, PokémonXP is the inaugural Pokémon fan convention running at the Moscone Center from August 28–30. For the first time, the Pokopia Expansion Pass content — specifically the Bubbly Basin DLC that went live on 5 August — will be playable at Nintendo’s booth on the show floor, as confirmed by Nintendo Reporters. Only badged PokémonXP attendees can play; no public demo has been announced.

Pokémon Pokopia — Bubbly Basin DLC underwater area
Image courtesy of The Pokémon Company

What Might Be Revealed?

The Pokémon Company hasn’t confirmed what the Pokopia announcement is. Pokopia launched in March 2026 and has since sold over five million copies. Bubbly Basin (Expansion Pass Part 1) is live; the roadmap lists Part 2 for late 2026 and Part 3 for 2027.

Community speculation leans toward a release window — or a first look — for Expansion Pass Part 2, which The Pokémon Company has described as bringing player accessories, new Pokémon encounters, and new furniture. Treat that as educated guessing for now.

Pokémon Pokopia Expansion Pass — Parts 1, 2 and 3 overview
Image courtesy of The Pokémon Company

When and How to Watch — Singapore Time

The Preview Show streams August 21 on the Pokémon Twitch and Play! Pokémon YouTube channels. Japanese gaming media 報道 (Japanese) puts the start at 1pm San Francisco time, which works out to roughly 4am SGT on Saturday, 22 August. Confirm the exact time on the official Pokémon channels before setting that alarm — the official announcement has not specified SGT.

It is a late-night call for Singapore, but if Pokopia is your game, this stream is the place to be.

PokémonXP and 2026 Pokémon World Championships — official promotional image
Image courtesy of The Pokémon Company

Quick Pokopia Facts for SG Players

  • Pokémon Pokopia is a Nintendo Switch 2 exclusive — Switch 1 is not compatible.
  • The Expansion Pass (Parts 1–3) is an add-on purchase on top of the base game.
  • Part 1 (Bubbly Basin) is live now; Part 2 and Part 3 have no confirmed release dates as of today.
  • Check the Game News section — we’ll update once the August 21 announcement drops.
Pokémon Pokopia — Dynamic Ditto cosmetic pack
Image courtesy of The Pokémon Company

Palworld TCG: 3.5 Million Pre-Orders and Sold Out at Launch

Palworld’s first official trading card game launched on July 30 to extraordinary demand — and Singapore-based publisher Bushiroad is still scrambling to keep shelves stocked.

3.5 Million Packs Pre-Ordered Before a Single Booster Hit Shelves

Palworld Official Card Game Dawn of Palpagos booster pack details — 7 cards per pack, 12 packs per box
Image courtesy of Palworld Official Card Game / Bushiroad

The Palworld Official Card Game and its debut booster set, Dawn of Palpagos (BP01), launched simultaneously in Japanese, English, and Simplified Chinese on July 30. Before launch day arrived, Bushiroad had already logged over 3.5 million pre-ordered packs worldwide — a number that clearly caught even the publisher off guard.

Each booster runs 7 cards per pack, sold in boxes of 12. The set includes 100 card types — Common, Uncommon, Rare, and Rare Rare rarities — plus over 50 parallel-rarity variants featuring all-new original illustrations. Based on Pocketpair’s runaway survival hit, the game translates the Pal-catching, base-building chaos of the video game into card form, with mechanics tied to Pal skills and labour abilities.

Palworld OFFICIAL CARD GAME “Dawn of Palpagos” PV — via Palworld OFFICIAL CARD GAME on YouTube

Scalpers Moved In Within Hours — Rarest Cards Listed for Thousands

Palworld Official Card Game Vol.1 simultaneous global release announcement
Image courtesy of Palworld Official Card Game / Bushiroad

The pre-order wave barely cleared stores before scalpers took over. TechTimes reported that the rarest cards from Dawn of Palpagos were already appearing on eBay for close to US$4,000 before some shops had even opened their doors on launch morning. Retail boxes — where they could be found at all — sold out almost immediately.

The situation has made it effectively impossible for ordinary fans to pull their favourite Pals at a fair price, drawing comparisons to the worst days of Pokémon TCG shortages during the pandemic. Other game news rarely sees this level of demand frenzy at launch.

Bushiroad Sincerely Apologises — New Shipments Announced

On August 12, Bushiroad’s Japanese account officially acknowledged a “continued shortage of stock” and issued a sincere apology to fans unable to purchase the game. The company said it is “currently discussing measures internally” to get Palworld TCG into more players’ hands.

A new stock shipment for the Japanese market was scheduled to arrive on the evening of August 14 at pop-up stores. In a targeted anti-scalper measure, Bushiroad confirmed that boxes would be sold with shrink wrap removed — making it significantly harder for scalpers to pass off opened stock as factory-sealed product.

What’s Next for Singapore Fans

Palworld Official Card Game Grizzbolt Rumbling Tank card sleeve
Image courtesy of Palworld Official Card Game / Bushiroad

Bushiroad, headquartered in Singapore, is no stranger to running massive card game events here — the company held its Card Game Festival 2026 in Singapore just a few weeks ago at Suntec Convention & Exhibition Centre. With English-language versions of the Palworld TCG available globally, Singapore fans are fully in scope for the game’s ongoing release schedule.

For now, your best bet is to check major game retailers and hobby shops regularly — availability is volatile and stock tends to sell out quickly. Secondary market prices remain high, so patience is likely the more cost-effective play. If Bushiroad’s restock timeline holds, more waves of Dawn of Palpagos should reach shelves before the year is out. A second expansion has been confirmed by Bushiroad, with details to follow via the official Palworld Card Game site.

Tokyo Game Show 2026 Turns 30: New Website Live, TGS NEWS STUDIO Debuts, and Southeast Asia Gets a BOOSTERZ Rep

Tokyo Game Show 2026 key visual featuring the 30th anniversary badge against Makuhari Messe backdrop

Tokyo Game Show is turning 30, and CESA is pulling out all the stops. The official 30th Anniversary commemorative website opened today, 17 August 2026, alongside a wave of programme announcements that give Singapore fans plenty of reason to mark their calendars — no plane ticket required.

Five Days, One Show

TGS 2026 runs 17–21 September at Makuhari Messe, making this the first-ever five-day edition of the show. Business days are 17–18 September (10:00–17:00 JST), with public days running 19–21 September (9:30–17:00 JST). CESA is targeting 300,000 visitors across 3,500+ booths — comfortably the largest TGS in its three-decade history.

TGS 2026 schedule graphic showing Business Days 17-18 September and Public Days 19-21 September, with 30th Anniversary badge
TGS 2026 full schedule — five days for the first time ever. (Image: CESA)

TGS NEWS STUDIO Is Already Live

CESA launched a dedicated streaming programme, TGS NEWS STUDIO, today at 7 PM JST (6 PM SGT) across YouTube, Twitch, and X. The show will cover exhibitor announcements and show news in the run-up to September, and there are no geo-restrictions — so tune in from Singapore as easily as anyone in Tokyo. An additional streaming event, the 30th Anniversary Title Talk Stage, kicks off online on 11 September, roughly a week before the show floor opens.

BOOSTERZ Wave 3: Southeast Asia Represented

The TGS ambassador programme BOOSTERZ added its third wave of talent today. The new lineup spans six markets: Hideo Ishiguro and Atsuko Uchida (Japan), Taki (Philippines), Kyle and Kawaii Coco (USA), KIMBLUE (Korea), and 米米米大師 (Taiwan). Having a Filipino creator in the mix is the closest the BOOSTERZ roster has come to the Southeast Asian gaming community — and with all TGS NEWS STUDIO content streaming without region locks, their coverage will be just as accessible from Singapore.

Twitch CEO Keynote on Opening Day

Twitch CEO Dan Clancy is confirmed for a keynote on 17 September, the first business day. No further details have been announced yet, but Clancy’s presence signals that streaming and live content will be a central theme for TGS 2026 — fitting for a show doubling down on its global online reach.

Watch the Official TGS 2026 Movie

TOKYO GAME SHOW 2026 OFFICIAL MOVIE — via the official Tokyo Game Show YouTube channel

TGS 2026 will be streamed globally across multiple platforms. Follow the official TGS 2026 website for the full exhibitor list and programme schedule as they’re announced.

SonicFox Wins Marvel Tōkon at CEO 2026 — Spider-Man on Every Single Top 8 Team

Marvel Tōkon: Fighting Souls launched on 6 August. By 16 August — just ten days later — the game had already produced its first major tournament champion. At CEO 2026 in Orlando, Florida, 1,054 players entered the Marvel Tōkon bracket, making it the second-largest event at the entire show behind only Street Fighter 6. When the grand finals concluded, multi-Evo champion Dominique “SonicFox” McLean was standing with the CEO belt — won from the losers’ side — and the early competitive meta had snapped into focus. Singapore players who picked up the game have a lot to learn from what happened in Orlando.

CEO 2026 – MARVEL Tōkon: Fighting Souls Top 8 — via CEO Gaming on YouTube

SonicFox’s Loser’s Run Was the Story of CEO 2026 Marvel Tōkon

Captain America attacks Danger in Marvel Tōkon: Fighting Souls
Image courtesy of Marvel Games / PlayStation Studios

SonicFox entered the bracket as a contender but ran into trouble early, losing to Steve “Supernoon” Carbajal and dropping into the losers’ side. What followed was the highlight of the entire event: SonicFox ran an unconventional team anchored by Green Goblin — a character virtually absent on any other top-level lineup at the time — and picked off opponent after opponent. Key scalps on the losers’ side included two-time Evo champion William “Leffen” Hjelte, before SonicFox came back in grand finals to defeat Supernoon and take the title. The full loser’s bracket run is widely being called one of the most impressive performances at CEO 2026 across all games at the event.

Full CEO 2026 Marvel Tōkon Top 8 Results

Here are the final standings and the four-character team compositions each player brought to the top 8:

  1. SonicFox — Spider-Man / Green Goblin / Magneto / Blade
  2. Supernoon — Blade / Magik / Spider-Man / Magneto
  3. kayos — Spider-Man / Peni Parker / Deadpool / Carnage
  4. Leffen — Spider-Man / Magik / Black Panther / Blade
  5. BlueSkyGuyBSG — Ghost Rider / Spider-Man / Magneto / Blade
  6. Akash — Blade / Spider-Man / Magneto / Storm
  7. JaazzRap — Wolverine / Spider-Man / Magneto / Blade
  8. Yamii — Storm / Spider-Man / Green Goblin / Magik

Spider-Man Is in Every Top 8 Team — and Green Goblin Is the Early Wild Card

Spider-Man says I'm ready in a comic-panel super move in Marvel Tōkon: Fighting Souls
Image courtesy of Marvel Games / PlayStation Studios

The clearest pattern from the top 8 data: Spider-Man appeared on all eight teams without exception, giving him a 100% usage rate at the first major for Marvel Tōkon. Blade (5 of 8 teams) and Magneto (4 of 8) round out the early power trio. Analysis from the competitive community describes Spider-Man’s dominance as a reflection of the game’s current preference for characters with “decent mix-up on their own or strong buttons to control space in neutral” — and Spider-Man excels at both.

Green Goblin is the character everyone is now watching. SonicFox made him their primary carry throughout the losers’ run; his “incredible mix-up potential” was called out as the key to several of the toughest wins. The fact that almost no one else at the top level was running Green Goblin makes SonicFox’s result all the more striking — it is early enough in the game’s lifecycle that we cannot yet tell whether Green Goblin is a genuinely top-tier pick or simply a character SonicFox has studied and executed at a level others have not yet matched.

Doctor Doom fires a massive energy blast in Marvel Tōkon: Fighting Souls
Image courtesy of Marvel Games / PlayStation Studios

Other takeaways: Peni Parker, Deadpool and Carnage (kayos’s 3rd-place team) represent a completely different style from the Blade-Magneto core most of the field ran, hinting that the roster has more viable paths than the current meta suggests. Wolverine (JaazzRap) and Ghost Rider (BlueSkyGuyBSG) also placed, evidence that the character pool is not locked to a handful of dominant picks — yet.

What Singapore Players Should Take from CEO 2026

Wolverine snarls with adamantium claws ready in Marvel Tōkon: Fighting Souls
Image courtesy of Marvel Games / PlayStation Studios

1,054 entrants for a game that was barely a week old is a genuinely strong debut for any fighting game’s competitive scene. It shows the player base exists and is motivated to compete, which bodes well for local and regional events to come. The Singapore fighting game community tends to organically follow whatever the global competitive meta dictates, so the CEO 2026 findings are directly relevant for anyone grinding Marvel Tōkon now.

The short version: Spider-Man is the anchor to build around. Blade and Magneto are strong, proven partners. If you want to invest in Green Goblin, CEO 2026 showed that a committed, disciplined main can win a Tier 1 major with him. The meta is two weeks old. There is still time to shape it.

Mega Man x Hololive Gamers: Capcom’s hoROCKMAN Collab Hits Japan on 22 August

Capcom has officially revealed hoROCKMAN, a full merchandise collaboration between the classic Mega Man (Rockman) series and Hololive Gamers — the subunit featuring Shirakami Fubuki, Ookami Mio, Nekomata Okayu, and Inugami Korone. Announced on 17 August 2026 across Japanese gaming media including Famitsu (Japanese) and 4Gamer (Japanese), the collab drops in Japan on 22 August 2026 — and there is no English-language coverage yet.

What Is hoROCKMAN?

The collaboration draws on Mega Man’s iconic pixel-art DNA. Each of the four Hololive Gamers members has been illustrated in a newly drawn costume, then reimagined alongside a mascot character designed to represent both the VTuber and her fanbase — all rendered in Rockman-style dot art. It is a natural fit: Inugami Korone in particular is famously known in the VTuber community for her retro gaming streams, and Nekomata Okayu has tackled Mega Man X titles on stream before.

hoROCKMAN Capcom arcade crane game prize lineup featuring all four Hololive Gamers members
Image courtesy of Capcom

Prize Items at Capcom Arcades and caputore Online

Starting 22 August, the following items go live as crane game prizes at Capcom’s amusement facilities and Caputore (Capcom’s online crane game service, accessible from outside Japan):

  • Trading can badges — 4 types (approx. 56mm, random)
  • Acrylic stand keychains — 4 types (approx. 120mm)
  • Window flat pouches — 4 types (approx. 130×165mm)
  • Acrylic boards — 4 types (210×300mm)
  • Square cushions — 4 types (approx. 430mm)
  • T-shirts — 5 types (XL)
  • Mousepads — 4 types, Ikebukuro Capcom and Caputore only

SG fans with a Caputore account can try for prize items directly through the online service. Japan-based proxy services are another route for the physical arcade prizes.

hoROCKMAN retail merchandise including acrylic keychains, diorama stands, sticker sets and rubber trays
Image courtesy of Capcom

Retail Merch — Acrylic Stands, Keychains and More

Alongside the prize items, Capcom is releasing a retail range through Capcom Store (8 locations) and CharaCap shops (12 locations) in Japan, priced in yen:

  • 3-chain acrylic keychains — ¥1,430 (approx. S$13)
  • Diorama acrylic stands — ¥2,860 (approx. S$26)
  • Sticker sets — ¥1,650 (approx. S$15)
  • Rubber trays — ¥1,980 (approx. S$18)

These are also available via the Capcom Store PARCO online shop, which ships to international addresses. The collaboration goods are additionally confirmed to arrive at Capcom Store Taipei in late November — so regional fans should watch for that window too.

hoROCKMAN X follower campaign and store special events poster
Image courtesy of Capcom

Campaigns and Bonuses

Capcom is running several limited campaigns alongside the launch:

  • Arcade novelty gift: spend ¥500 at a participating Capcom amusement venue and receive a random original clear file while stocks last.
  • Retail postcard: spend ¥3,000 or more at a Capcom Store or CharaCap location to receive a random postcard while stocks last.
  • X (Twitter) follow & repost (21 August – 23 September): follow @Capcom_amuse and repost the campaign tweet for a chance to win one of 20 exclusive decorated collaboration posters.
  • Hashtag campaign (#ホロックマン): post a photo from a Capcom store visit using the hashtag to receive a limited shopping bag while stocks last.

Plaza Capcom Ikebukuro and Capcom Store Ikebukuro will be specially decorated for the campaign period from 22 August to 23 September.

SG Fans: Your Import Options

There is no Singapore retail availability announced. The goods are currently Japan-only, with Capcom Store Taipei scheduled to receive stock in late November. For SG fans who want the merchandise at launch, the main routes are:

  • Caputore — Capcom’s online crane game service operates internationally, giving direct access to the prize items without a Japan proxy.
  • Capcom Store PARCO online shop — international shipping on retail items.
  • Japan proxy/forwarding services — for physical arcade prizes you want to win in person or purchase from crane game resellers.

Singapore’s used-goods and doujin import community is active in sourcing Japan Capcom crane prizes, so keep an eye on our game news and local import groups closer to the 22 August launch date.

Fortnite Override Is Gaming’s Biggest Crossover Season Yet — Sora, Joker, Sonic, Mega Man and More Drop 20 August

Epic Games dropped the official trailer for Fortnite Chapter 7 Season 4: Override on 16 August, and it is stacking gaming legends the way a Singapore hawker centre stacks dishes at peak hour. The new season goes live on 20 August 2026, and it brings Sora from Kingdom Hearts, Joker from Persona 5, Sonic the Hedgehog, Shadow, Tails, Dr. Eggman, Mega Man, Crash Bandicoot, Spyro, and Pac-Man into one interconnected crossover event. If you grew up on any of these franchises — and if you are reading GameTrader, the odds are high — Override has your name on it.

Watch the Official Override Trailer

Chapter 7 Season 4: Override | Official Trailer — via Fortnite on YouTube

What Is Override? The Story So Far

Override pivots Fortnite around a “Gaming Legends” theme with a glitch-reality premise. A villain called Geno is rewriting the Island’s code, and the only way to stop him is to pull in iconic characters from across gaming history. The season tagline — “Break the rules. Change the game.” — leans into a retro-pixel aesthetic with corrupted-system visuals that nod to classic arcade and console eras.

Crucially, each major IP gets its own Point of Interest on the map. This is not just a skin pack; the world itself transforms into zones built around each franchise’s visual language, with Geno’s stronghold looming at the centre as the season’s driving threat.

Fortnite Override Chapter 7 Season 4 key art with gaming icons
Image courtesy of Epic Games

Who’s in the Battle Pass — The Full Gaming Legends Line-Up

This is the season’s main draw, and Epic has not held back. The confirmed crossovers for Override are:

  • Sora (Kingdom Hearts) — arriving in his Kingdom Hearts II outfit, alongside a Gummi Ship confirmed as a vehicle in both Battle Royale and Rocket League modes. For fans of the series who have been tracking Kingdom Hearts IV, this is a great way to celebrate while we wait for the mainline game.
  • Joker (Persona 5) — the Phantom Thief enters the Override season. Persona has found a huge fanbase in Singapore in recent years through Persona 5 Royal and The Phantom X, and Joker in Fortnite will bring even more eyes to the franchise.
  • Sonic the Hedgehog, Shadow, Tails, and Dr. Eggman — the full core Sonic crew for the season. Shadow in particular has been on a pop-culture run with his recent film outing.
  • Mega Man — the Blue Bomber makes his Fortnite debut. Classic Capcom canon, long overdue for this kind of mainstream crossover love.
  • Crash Bandicoot and Spyro the Dragon — two beloved 90s platform icons together in one season.
  • Pac-Man — with a dedicated maze-themed POI on the new map to match.

The New Override Map — Gaming POIs Across the Island

Fortnite Override Sonic the Hedgehog-themed zone on the new map
Image courtesy of Epic Games

The map overhaul is one of the most visually dramatic in recent Fortnite seasons. Each franchise gets a themed zone that matches its world: the Sonic area channels Green Hill’s high-speed curves and golden rings; the Pac-Man POI goes full maze-grid; and Geno’s stronghold is a corrupted digital fortress that anchors the season’s narrative.

Fortnite Override Pac-Man labyrinth themed POI
Image courtesy of Epic Games

For competitive players, major POI changes always shake up drop spots and the early-game meta. Expect the Sonic zone and Geno’s stronghold to be hot-drop magnets from day one — high loot, high traffic, exactly the kind of chaos that Singapore’s top-ranked Fortnite players thrive in.

Fortnite Override Geno villain stronghold POI area
Image courtesy of Epic Games

When and How to Play in Singapore

Override goes live on 20 August 2026, immediately after Chapter 7 Season 3 (Runners) wraps on 19 August. Fortnite is free to play — the battle pass costs V-Bucks and is optional, covering cosmetics and collab skins. The game runs on PS5, PS4, Nintendo Switch, Nintendo Switch 2, Xbox Series X|S, Xbox One, PC, iOS, and Android — so virtually every Singapore player has a way in with no barrier to entry.

Keep tabs on our Game News section for updates as more Override content is revealed before launch. Override is shaping up to be the most densely packed Fortnite season for anime and JRPG fans in years.