Category Archives: Game News

Morrowind vs Skyrim : which is better?

Today, Callie Payne, our entertainment expert at PricePanda, is going to compare for you the well loved games with their previous generations, to see if they live up to their name.

Every gamer, casual or extreme, knows the mix of excitement and trepidation that comes when a new game is added to a beloved series. Everyone, for instance, knows that Final Fantasy VII is the pinnacle of the RPG series, and that all else that came after was an almighty let down (only joking, kind of). Heated forum debates emerge in the weeks, and sometimes years, following a new release with each camp producing convincing arguments and opinions about the new game. Is there a way to objectively compare a new release, with its updated graphics and (presumably) larger budget with an older, less technologically advanced game? Or do some new games really “sell-out” by dumbing down and catering to the masses and its new popularity. If something is a huge cult hit, (see above FF7 example) can that experience legitimately be reproduced in an entirely new storyline, new characters, new world? Let’s take a look at one of the more controversial comparisons of classic versus modern gaming.

 

Argonian!

 

 

 

While both are hugely popular games, Skyrim enjoyed much more mainstream success, with core gamers standing resolutely by Morrowind, despite drastically aged graphics and an unfinished feel in certain aspects such as inner cities, and between locations. Graphics aside, players cite the better atmosphere, better writing and more freedom in the RPG world to create your own story line as reasons why Morrowind is better. However, undoubtedly, Skyrim is a better made game. The cities are vast, beautiful and detailed. The developers had more time and money, which is why the cities in Morrowind have that empty shell feel. Morrowind also suffers from a slow beginning, with initial restricted travelling speeds, and a complicated character class system, something that more casual game players do not have the patience for. Skyrim is a good example of a game series that has simplified game play in order to satisfy a larger appeal, the result being that quests can become quite dull and repetitive. The Elder Scrolls fans will still buy and enjoy the game, though they may find the game lacking in richness and immersiveness that the previous games created by offering more intricate side quests, deeper character involvement through better quality writing and a greater sense of challenge. As a solution to this conundrum, TES fans are remaking Morrowind in a Skyrim engine: it’s called Skywind.

If you haven’t heard of it, and you loved Skyrim and are craving for more but can’t face the dated graphics of the older Elder Scrolls game, then Skywind is the solution for you. You need both games to be able to play, as it truly is a merger of both of the worlds. The outdated graphics, especially in the mesh and texture areas have had a complete artistic overhaul and users will be able to take advantage of all the updates and improvements of the Skyrim system, while enjoying the detailed quests and characters of the Morrowind landscape.

 

The landscape is beautiful

 

PricePanda Verdict: Diehard fans testify that Morrowind is so good they rebuilt it in the superior Skyrim engine, resulting in Skywind being the winner! (Is that cheating? Why choose when you can combine!)

Want to get Skyrim? Check it out at GameTrader.SG

You can also check out our partner, PricePanda games section for price comparisons and expert reviews on games and consoles.

Finally, watch this video “Main Quest Comparison: Skyrim & Morrowind”

First Person Shooters: Where is the Game Industry Heading?

Call of Duty: Modern Warfare

Call of Duty: Modern Warfare

Remember those days when third-person shooters ruled the world? What happened to those days? Did the industry forget them? Did the industry left it behind because of money? This article is written for you to get an understanding of this new phenomenon.

Everywhere you see now are first-person shooters, we have Call of Duty: Modern Warfare, Call of Duty: Black Ops, Call of Duty: Black Ops 2, Halo 4, Far Cry 3, Heck, we also have games that are not supposed to be a first-person shooter crunching and squeezing into the first-person shooter genre, like Resident Evil: Umbrella Chronicles and Resident Evil: The Darkside Chronicles.

Back then every game you play has its own feel. The unique traits that makes every game, a game of its own. The reason why we all love videogaming.

 

Back then we had great platformers like Crash Bandicoot…

Crash Bandicoot

and

great action games like Zone of the Enders,

Zone of the Enders

and great RPG and Beat’em up games like Xeno Saga,

xenosaga

 

The 128 bit consoles offered an array of excellent games from many different genres, despite it’s lack in graphic quality.

That’s right, DESPITE it’s lack of graphic quality. The in-game jaggies actually brought you guys more fun than the 20x anti-aliasing they have nowadays

So, what happened to those games?

Ubisoft’s managing director for Ubisoft Toronto, Jade Raymond said recently at the Game Developer’s Conference 2012, that the game industry is going towards an unhealthy commercialization of first-person shooters. The producer of the Assassin’s Creed series lunge over the industry’s favoritism over the first-person shooter genre and criticizes the abundance of the narrowed genre in the game market.

“I don’t know when we decided as an industry that in order to sell five million copies of a game you have to make a Michael Bay film. There are other options.”

She further explains,

“More and more people come to me at Ubisoft and say, ‘I love games. I came into this industry with so many ideas. But I can’t continue to make shooters over and over again. I’m not even in line with the messages.’ I have that meeting a lot these days. Yeah, it’s time to give our teenage medium a kick in the balls.” – Jade Raymond

We need to get her voice heard!

To inform you guys on how this all happened,

It all started with Resident Evil: Survivor

Resident Evil: Survivor

That’s right, that damn game that started all this crap.

Resident Evil: Survivor (1999) was one of Capcom’s conversion from a popular third-person game title to first-person one, it’s their beta-test. Capcom saw the potential of the first-person shooters market due to the global hit of first-person shooters back in the late 90s with games like Half-Life and Counter-Strike hitting homes like crazy. And because Resident Evil at that time lacks in mobility and flexibility towards the controls of the characters in the Resident Evil environment, they realized that some gamers might tend to avoid the Resident Evil series because they don’t know how to control it. So they started the test-run on the Resident Evil games to see how the response would be like if Resident Evil was made into a first person shooter. Is it more scarier? Is it more daunting? Ooo, those were the questions of the guys back in 2000. The new millennia.

Capcom Guy 1: Hey, it’s the new millennia guys! We’ve gotta start something new!

Capcom Guy 2: Like what?

Capcom Guy 1: Like Resident Evil in first person view!

Capcom Staffs: WHOAaaaaaaaa

 

Another game that was not so crappy, but lead the scene for the innovation of many crappy craps is Splinter Cell…

 

Splinter Cell

Splinter Cell’s over-the-shoulder camera, which is a mix of third person plus first-person view, was a revolutionary invention in the game industry at that time. And it was Splinter Cell’s unique trait of being a game of its own, marking a new revolution in game-making in 2002. However, many game producers later started mass-producing and mass marketing their games using the same formula for almost every game that they released later in the industry!

And now it’s like every game company is telling their developers and designers, which are most probably filled with university graduates by now that are famous for their ‘do as told’  traits , to “Do over-the-shoulder camera for our games! Like Splinter Cell! A.S.A.P.!.”  And these robotic non-genuine product of university just nod their heads “Yes, Sir!” and started munching their way through the development of these games like how they revise for their exams that’s filled with recycled information.

Talk about “Made in University”!

Back in the 90s and early 2000s, every game has its own feel. Even the first-person shooters.

Rainbow Six 3: Raven Shield

Rainbow Six 3: Raven Shield

Counter-Strike

Counter Strike 1.6

Now try to match that with the first-person these nowadays

Crysis

Crysis 3 Gameplay

 

 

Far CryFar Cry 2 Game Play

 

Call of Duty: Modern WarfareCall of Duty: Modern Warfare 3

Can somebody tell me if these three are actually the same game just with a different storyline?

 

Mostly first-person shooters?? This is Crazy!! They make first-person shooters more than what people even demand for. It just shows that the industry is only looking to make money out of something. And what’s with the easy one-straight road gameplay for the first-person shooters nowadays? Call of Duty: Modern Warfare 3 was a disappointment, they made the game terribly easy so that they could get more audience in the game (mainly super young audiences and older adults) to play the game. It’s just like how a radio station would give out TERRIBLY easy questions like, “How much is 1 + 1 ? ” Just to get a lot of listeners to call in, so that they will SOUND more hype. And sometimes when you listen to these radio stations, How the heck did everyone win a prize? That’s like cheating their way.

Here’s a good word from our guy from youtube:

 

“I feel like we’re in the era of video games where everyone’s continuously producing remakes of the same game. I’m hoping that we can get more companies out there that are willing to break that mold and bring something revolutionary because all we’re getting nowadays is just another Mario, or Zelda, or Call of duty, Halo or Uncharted 🙁 ” – Crystalshine777

 

Let the users be heard!!!

So what happened here?

What happened is that….every game company is using the same algorithm to develop new games. Come on, be original !

The videogame industry’s creativity have somehow came onto a halt because of this move by the game industry.

What we need is passionate game industry experts, not people with degrees, not moneyheads, but people with the creativity and the extraordinary talent to create and innovate great videogames for the future.

 

Footnotes

http://www.shacknews.com/article/72808/ubisofts-jade-raymond-on-making-blockbusters-with-more-meaning

http://gonintendo.com/?mode=viewstory&id=177179

 

If you have any critiques please email the author at

johan@gametrader.sg

 

The Singaporean behind Street Fighter X Mega Man


If you haven’t heard of this game by now, you should definitely try out this awesome game. It’s a free-to-download, high quality game for all fans of Mega Man and Street Fighter! This game brings the world of Mega Man and Street Fighter together. If you are a fan of any one of the game, this is a geek’s-dream-come-true game. In Street Figther X Mega Man, you play as Mega Man who fights Street Fighter Bosses like Ryu and Chun Li. Like all Mega Man games, you will get the power-up of the bosses once defeated. Mega Man can now throw a Hadouken or a Thousand Burst Kick to get him out of sticky situations.

Main Menu

So before you start thanking Capcom for releasing such wonderful game, you might be surprise to know that the creator of this game is none other than Singaporean Seow Zong Hui who built this game out of his passion. A final year Nayang Technological University Student, Zong Hui developed the game from a precursor Mega Man engine that he developed previously. We manage to get an interview with the man himself who is uber friendly and willing to share his experience with our readers.

GT Editor: Where did you get the idea to develop SF x MM? Both are classic Capcom games but who would have thought of putting them together in a game? This idea is brilliant!

ZH: It is decided on random because I was creating a Mega Man engine for programming practice and coming up with you own bosses is very normal and many fan games have already done it. Since I had some experience drawing small resolution sprites, I tried putting Street Fighter characters in and it seems fine.

GT Editor: For the geeks and aspiring game developer out there, what are the programs you used to develop the game?

ZH: Gamemaker but its is not recommended as it might be difficult to port to other system. I would recommend Unity but it has a steeper learning curve.

GT Editor: Did you come out with all the sprites, music and sound by yourself? If so, that must have taken years of training! Where did you accumulate such experience?

ZH: I did sprites and programming for the game, A-rival Luke was in charge of music and I had a friend Geo to help out with background tiles sprite. I did sprite work for fan games since may be 2006 just for leisure.

GT Editor: Some people were complaining online that Capcom is simply ripping off a fan’s work and published the game under their name. To be fair, what assistance did Capcom provide to you that you can share?

ZH: First of all both franchises are owned by Capcom, I am happy enough they did not sue me and release the game. They provided feedbacks and we have weekly updates. They also provided lots of exposure for the game. They have also setup booth to showcase the game in SF 25 anniversary tournament finals, made trailer with 1.4+million viewers. The game would not have done as well if not for their help.

GT Editor: By now, lots of people around the world would have downloaded and played your game. How do you feel about being a Singaporean who put Singapore in the world map for game development?

ZH: I am happy of course, But I hope that someday I could make something original as successful or better. I still feel a little surreal about the project and I was very lucky

GT Editor: Most of us just play games. What gives you the inspiration to develop your own game?

 ZH: I had lots of idea when playing games, I really enjoy putting my thoughts into a game and watching things happen in reality.

GT Editor: What other games have you built? Can we download and play them as well?

ZH: I helped out with street of rage remake, but it was shut down by sega due to copyright issues. Most of my previous personal projects are just for practices and have many copyright issues. SFXMM is probably my first serious project.

GT Editor: Any future projects that you are working on such as SF x MM 2?

ZH: I am focusing on school work for the next semester. No news on a sequel now, but I could not talk about it even if there is news.

List of SF characters featured in the game

GT Editor: Since you will be graduating soon, would you be getting a game developer job in Singapore? Or have you think about working overseas?

ZH: High chances overseas as a game developer. As of now, its difficult to get a job with good incentives and high creative control at the same time especially when I am a fresh grad. I do pretty normal in school and singapore focuses a lot on academic.

GT Editor: Most games that we played today are from developers in Japan, US and Europe. Do you think Singapore can one day be a country that produce games loved by people around the world?.

ZH: Yes, the game developing scene is evolving in Singapore and we have a little recognition here and there already. Example, Imaginary Friend Studio artwork.

GT Editor: What do you think of the prospect of a game developer in Singapore.

ZH: I think there is much more opportunity to go into game development industry as compared to the past.

In terms of growth in the field I find that it might be difficult for us if we were to join a big company in Singapore.

I get the impression that Singapore is just being outsource for less mainstream titles or work that requires minimal creative content. On the other hand I think some of us are really well trained in the skills that are required to work in the game industry and deserves better. Many strong programmers that I know of just go indie instead. Another issue that a game developer may have in Singapore is the way how academic focused Singaporeans are.

I have seen first class students who cannot even code a polytechnic level algorithm and I have also seen people struggling with their academics but able to produce industrial standard projects. I find that companies should be aware of this matter and creativity is one of the most important aspect in this field which cannot be measured. I am not sure if this is the result of the educational system or the way companies hire new workers.

It depends on what the developers here wants. To me, I find that it is hard to have both Creative control and prospect in this field in Singapore.

I must add that I am still very new and might be wrong about these issues.

One would probably have better prospect in US or Japan if he is able to get a job there as of now.

Classic SF characters are featured in the game as well as newer characters

No doubt the gaming industry in Singapore is still at it’s infancy stage. Compared to countries like US and Japan, people hardly know of any home-grown games. We hope that Street Fighter X Mega Man can be remembered not only a high quality fan-game but a game developed fully in Singapore by our local talents. We certainly look forward to seeing more games by Singaporeans! Do drop us an email at blog[at]gametrader[dot]sg if you heard of any worthy news on game development in Singapore!

Happy Holidays everyone!

Download the Street Fighter X Mega Man here!