Unfamilar with Familars? Recommendations for Ni No Kuni’s Familiars after completing the game

It is difficult not to be wow-ed by what the trusted Studio Ghibli has in store for us in Ni No Kuni. Take for example, just playing 5 minutes into the game, players would be greeted with the nostalgic cartoon cutscenes that they find so enjoyable in Spirited Away, Howl’s Moving Castle and other Studi Ghibli’s productions.

After completing the game and spending more than 60+ hours savoring every moment of it, it is as difficult not to rave about Ni No Kuni’s game as a whole. The graphics are amazing, the music lingers in your head in the shower, and the combat system challenging and strategic. That is however, not the point of this post. But before I continue, there are spoilers ahead. You are warned.

Looking back on how I could have arranged my dream team of Familiars back when Swaine joins the party at first at Castaway Cove, I wished there was a guide or something that could tell me which familiars to keep and which to be condemned in the dark dungeons of the so-called Familiars Retreat. There is a pathetic amount of guides regarding this area (there’s another link from IGN on this http://www.ign.com/wikis/ni-no-kuni-wrath-of-the-white-witch/Handy_Starter_Familiars), and the forums you go to would be touting Dinoceros like no-one’s business (which by the way, is only available for capture late game. It is very difficult to tame, but powerful as hell)

(Looks bad-ass? You bet)

The main point for having this post is this: it takes time for a familiar to get strong and evolved to match the story bosses’ you have to face. The longer they stay in the party, the higher their level and the greater tendency for them to be showered with treats that can make any human diabetic. Therefore, here are my recommendations for Oliver, Esther and Swaine for a good Familiar selection in the early part of the game:

Oliver: Hurly, Little Bighorn, Plessie/Naja (All compatible with Oliver)

Oliver is primary a spellcaster (duh!) and waving his wand to attack is only really applicable in the tutorial portion. That being said, his MP is very precious for spamming out spells and healing teammates. A Oliver without any MP is as good as a well…good-for-nothing. Therefore, it is crucial to choose familiars that do not consume too much MP in dealing damage, but rather, rely on their attack to dish out damage.

(Note that I didn’t include Mitey inside)

Don’t get me wrong. Mitey as a starter is great, but only at first. Once it evolves to its third form, the increases to its stats in both forms are dismal, and other wild familars and bosses can soon overtake it. You would then sigh in disappointment that unlike Ash in Pokemon, the “Pikachu” equivalent you are given with for Oliver actually start to suck later.

Hurly (Swaine’s Starting Familiar)

Hurly is a Milite, which is compatible with Oliver, not Swaine, even though Hurly is given when you get Swaine early in the game. I know a lot of complaints about this familiar: that it looks too ugly, it misses all the time, it is too slow. But the third form of Hurly is a powerhouse in attack later (Hurlabaloo at 377 max attack stats later and Hurlcules at 357 max attack stats later). For hardcore players, keep pumping in pies for his growth in accuracy and equip him with a Hammer instead of an Axe, and you can see his attacks connecting in big numbers later on.

Little Bighorn (Old Smoky)

Little Bighorn could be found along the path towards Old Smoky as well as at Old Smoky itself. This is the tank in the assemble. If you take a look at the Wizards’ Companion, you see that it has no weakness, and is resistant to physical attacks! This is thus perfect for boss battles when you need All-Out Defense to block against special attacks. In additional, little Bighorn uses a shield that boosts physical defense pretty well. Stats-wise, Little Bighorn and its evolved forms have average stats and serves mostly as a damage sink for your repetoire.

Plessie/Naja (Waters/Ding Dong Dell Sewers)

The last choice could either be Plessie or Naja. Plessie could be found in the waters once you get the ship to sail while Naja could be found in Ding Dong Dell Sewers. Both are excellent choices for attack stats in their final forms (Najapatra at 350 attack and Mahanaja at 343 attack, while Stressy Pressie at 365 attack and Blessy Plessie at 343 attack). While Plessie is more superior in terms of stats, Naja is more superior in attack speed. The weak point of Naja for people who are interested is in its defence; so keep putting in lots of flans and you will have a pretty good striker as Oliver’s backup.

Esther: Drongo, Napcap, Green Buncher (All compatible with Esther)

Esther is pretty weak, and the only reason why you might really want to use her is to help in support (through her songs) or to Serenade to tame a wild familiar. Therefore, you will be relying a lot more on Familiars for her, and you definitely want a good mix in her team.

Drongo (Esther’s starting familiar)

Drongo, like Mitey, is pretty good early on, but it doesn’t mean that you have to scratch it off later. It has pretty good area attacks of water and lightning later on, and proves to be a decent healer too. Pump it lots of cakes to boost its magical attack and ignore the rest of the stats.

Napcap (Golden Grove)

Yes, I can hear some exclamations there. Napcap…NAPCAP?? Are you frigging kidding me? Don’t worry, my friends, Napcap is the real deal. In terms of the highest stats gained for all the familiars, Nightcap gets 1988 stats in total, more than any other familiar. The other form, Madcap, gets 1972 stats in total, placing it second in place. Stats-wise, it is very well distributed across all of them, making Napcap a Jack of all trades. It doesn’t deal really powerful damage, but neither does it have overwhelming defense. The best for its use, is the fact it gets a pretty powerful Second Wind spell that heals all allies for quite a huge amount. That is pretty handy in a pinch. To add to its usefulness, it also has Mighty Light to support deal Light damage other than Oliver’s Arrow of Light spell. And its very fast (you should try catching it and you will know what I mean). That means you should throw it out, run around to collect glibs (not Drongo, that slowpoke) and cast spells to heal and support your characters.

Green Buncher (Found in Shimmering Sands)

Green Buncher is pretty common in Shimmering Sands, and is a tough customer when you first roam around the desert from Golden Grove. What you might notice is this: Green Buncher hits really hard and casts Stalagmitts, which then immediately knocks out one of your teammates due to its high attack stats. Like Hurly, this guy is a powerhouse (Overripe Buncher has 328 max attack and 238 defense). You would want him with Esther to balance out the MP draining peeps like Drongo and Napcap, and not to get stuck with another spell-intensive familiar to dish out damage when her MP is going to zero. Alternatively, you would want him to use Belly Buster to deal massive Damage to a boss. For people using Green Buncher, the only few qualms about it is its weakness to fire and it’s slow speed. Later in the game, use Hot-Blooded Badge (increases movement speed) together with Fire Seal to mitigate its weaknesses, and feed it lots of pies to boost its accuracy and you will see this guy shining more and more in Esther’s team.

Swaine: Thumbelemur, Monolith, Clubber Cub/Sore Boar (All compatible with Swaine)

Swaine is primarily a rogue/thief character (that almost every JRPG must have: Rikku, Zidane etc) that excels in using Mugshot to steal items from enemies. Other than that, his shots are pretty useless as most bosses are immune to status effects anyway. His use is again to support Oliver primarily as a healer/tank using his familiars.

Thumbelemur (Given to party)

Thumbelemur is given to you pretty early in the game by Little Tommy Stout and is perfect with Swaine. It is very good with evasion, and with the mantle given to it, it becomes the God of dodging. This makes attacks to it miss most of the time and makes it a decent fighter in the early parts of the game. The main draw of keeping this little fella around is to morph it to Aye-Aye Catcher, which let you learn the trick Upsy Daisy to revive fallen allies in battle without using any items (trust me, you will be casting this pretty often, especially in the Solomon Trials).

(Don’t you wish that you have Upsy-Daisy now?)

Monolith (Found near Castaway Cove)

I love this guy. I really do. This guy has saved the entire team in a boss fight more than once. Boasting a whooping 402 defense stats as a Neolith or Paleolith later, this guy is a walking Great Wall of China. But it doesn’t just hop about in the battlefield hoping for the boss to notice it. At an early stage, it learns the Yoo-Hoo trick that calls enemies to itself (think of it as Taunt). Bosses, wild familiars, whoopee-doo Bounty Hunt monsters would drop everything they have to start whacking your Monolith, only to find the damage shown as 1. 1….Yes you read it right. It perfectly complements the rest of the team because Oliver would act as the main damage-disher, with Esther spamming it with spells from her familiars while the boss focuses on your little Monolith. To make good use of it, give it cakes to boost its magical attack and you can see it as a secondary spellcaster. Additionally, equip it with items that boosts its stamina so that it can stay in the battlefield longer (The AI tends to let it stay in the battlefield till its stamina runs out).

Clubber Cub/Sore Boar (Shimmering Sands/Golden Grove)

There is a time when you have to give an All-Out Attack command and you wish that Swaine has a powerful attacker on his side. There you have it, Clubber Cub and Sore Boar are decent attackers ready to dish out powerful damage to the crowd. Clubber Cub eventually evolves to Elegantiger, a Wolverine-like familiar that is very fast in moving and attacks very quickly too. Like Naja above, the weakness is in its defense. Switching to Clubber Cub usually results in a huge HP drop when it gets hit, making Clubber Cub more of a guerille hit-and-run kind of play. To let it survive better, later in the game, it might be good to equip two Ironclad Badges to it, boosting its defense and magical defense by 60 each. For Sore Boar, its stats are a lot better but the danger lies in its inaccuracy. Therefore, feed pies to it and rely more on its Belly Buster to hit hard on boss fights. A Full Boar/Hyperboar is pretty deadly with its physical damage and is something that you definitely not want to mess with.

So there you have it. A dream team if I must say for early game captures that can last you the entire game. Got a better team that works for you? Feel free to comment below!

Get the Ni No Kuni at GameTrader.SG here.

Who’s working in the game industry now – College Graduates or Talents?

Long gone are the days when video game enthusiasts were game developers. So now parents could pay their kids to be a game developer. Parents could say: “Hey son if you want to be a game developer, you don’t have to play videogames, I can just pay some money to put you in an animation school, then you’ll be a game developer!”. Son would say: “Sure, dad! Whatever you say, it’s your money. I’m top student at my high school, I can get 4.0 GPA anywhere in anything! ”

Enrolls into University of California: Los Angeles Game and Design school
Tuition fees – $30 000 USD per year (Dad: Don’t worry, that’s cheap son! I can pay for you. Just focus on your studies)

Graduated.

Employer: “Oh, wow, this kid got 4.0 GPA, he must be really good at gaming, he must know how to develop games like Hideo Kojima!

Me: Yeah right.

There is a difference between college graduates and talents…

Back then game companies and game developers used to come out, out of nowhere.
Hideo Kojima is one of those guys that came out of nowhere back in the 90s. He made these games when he was just starting out…

Policenaut

Penguin Adventure

Before he made this

Metal Gear Solid 2: Sons of Liberty

Did you know that the videogame industry today was actually an industry that’s born out of film and television? Final Fantasy and Metal Gear Solid, the two biggest name the whole world of videogaming were made by individuals who got involved in a career in filmmaking. Where else do you think the extraordinary storylines that you have enjoyed with your mouth and jaw dropped to the floor came from?

The thing is, back then, there were little or almost no undergraduate or graduate schools for animations or game design that could take students directly into the industry. But people were making videogames BETTER THAN NOW!

Hironobu Sakaguchi ( Final Fantasy Series ) dropped out from university and had a long time career as a film director at first before setting his foot into the gaming industry.  Back in the 1980s he was studying electrical engineering at Yokohama University before becoming a part-time employee of SquareSoft. Now you guys tell me, if any game company today would hire a non-game non-animation school college drop out for their company? Heck no, they would probably think the guy wouldn’t even go anywhere with his ideas. Yeah right, to them.

Hideo Kojima was studying economics in university, was making 8mm films with his friends and wanted to be an artist and an illustrator at first. But he ended up working for the home computer division of Konami early in his career.

There was no American Dream in Japan, but these guys sure had a dream. We can clearly see that this unique filmmaking aspect of the Japanese videogame industry is the primary driving force behind the amazing story-telling of Japanese video games. Parasite Eve and Xenogears  are also an example .

Amy Hennig, creator of Legacy of Kain: Soul Reaver was also an example of a film graduate working in the videogame industry. She graduated from University of California Berkeley in English Literature (Take that game industry air heads!) and also enrolled herself into San Francisco State University Film School before getting hired by Atari to develop the game ElectroCop.

Legacy of Kain: Soul Reaver 2

Legacy of Kai: Soul Reaver 2

ElectroCop

ElectroCop

I guess her English lit major did influence the middle age environment and situation that Raziel, our lead character for Legacy of Kain: Soul Revear, is in.

Here’s something interesting…

Me: So tell me if 4.0 GPA in film or economics have anything to do with videogames?

Employer: Errr…..aaaaa…..I’m only looking for 4.0 GPA college graduates that studied in Game Design School.

Me: Yeah right. Like you even know what you’re talking about.

Yeah, so nowadays there are numerous schools, almost every university has an animation and design course that can take people directly into the game industry.

But what happened here? What’s with all the extensive resources nowadays but these new graduate guys nowadays are only making videogames that were made by guys from before? L.M.A.O.

So here’s for you guys to figure out, if these film graduates back then were making videogames with cool storylines like Final Fantasy and Metal Gear Solid.

What kind of storylines could our straight-to-the-industry graduate boys come up with?

Resident Evil: Operation Racoon City

Resident Evil: Operation Raccoon City

Heh. The storyline nowadays
You guys know what it tastes like? It tastes like this

Chrysanthemum Tea, the worst drink you could ever find in South East Asia
They sell it for cheap so that at least some kids could get a drink at a school carnival
Yuck!

Another issue that we would like to tackle is:

Recycling of Senior Game Developers

Hey, just because the guy made a few hit games or made 20 games before doesn’t mean that he can make another 5 hit games in the future? The situation’s changed by then.

That’s probably the reason why we have so many first-person shooters nowadays.

Because every game company are trying to use the same formula developed by someone else for their own success. Have these guys ever thought that the one formula might have worked exclusively for that person or that game only? It’s like trying to put a formula one racing car tyre on a family car. Just because it’s proven for racing doesn’t mean that it can fit into a family car. A formula one tyre doesn’t fit into a family car, HELLO!!!

What we need in the game industry is fresh people with fresh ideas! Screw game design school, screw resumes! Game companies should take in the best people!

It’s not that these game design school guys don’t have the talent, but most of these guys don’t have talent for game developing, they just have a lot of money to go to a game school!

So games, until we can see some talents, we are never ever ever ever, getting back together.

PS: same goes to the movie industry as well, they just want the completed scripts from mainly film school graduates even though its sucky. 10 pages of a blockbuster hit movie, or 100 pages of a crappy movie guys??

 

 

First Person Shooters: Where is the Game Industry Heading?

Call of Duty: Modern Warfare

Call of Duty: Modern Warfare

Remember those days when third-person shooters ruled the world? What happened to those days? Did the industry forget them? Did the industry left it behind because of money? This article is written for you to get an understanding of this new phenomenon.

Everywhere you see now are first-person shooters, we have Call of Duty: Modern Warfare, Call of Duty: Black Ops, Call of Duty: Black Ops 2, Halo 4, Far Cry 3, Heck, we also have games that are not supposed to be a first-person shooter crunching and squeezing into the first-person shooter genre, like Resident Evil: Umbrella Chronicles and Resident Evil: The Darkside Chronicles.

Back then every game you play has its own feel. The unique traits that makes every game, a game of its own. The reason why we all love videogaming.

 

Back then we had great platformers like Crash Bandicoot…

Crash Bandicoot

and

great action games like Zone of the Enders,

Zone of the Enders

and great RPG and Beat’em up games like Xeno Saga,

xenosaga

 

The 128 bit consoles offered an array of excellent games from many different genres, despite it’s lack in graphic quality.

That’s right, DESPITE it’s lack of graphic quality. The in-game jaggies actually brought you guys more fun than the 20x anti-aliasing they have nowadays

So, what happened to those games?

Ubisoft’s managing director for Ubisoft Toronto, Jade Raymond said recently at the Game Developer’s Conference 2012, that the game industry is going towards an unhealthy commercialization of first-person shooters. The producer of the Assassin’s Creed series lunge over the industry’s favoritism over the first-person shooter genre and criticizes the abundance of the narrowed genre in the game market.

“I don’t know when we decided as an industry that in order to sell five million copies of a game you have to make a Michael Bay film. There are other options.”

She further explains,

“More and more people come to me at Ubisoft and say, ‘I love games. I came into this industry with so many ideas. But I can’t continue to make shooters over and over again. I’m not even in line with the messages.’ I have that meeting a lot these days. Yeah, it’s time to give our teenage medium a kick in the balls.” – Jade Raymond

We need to get her voice heard!

To inform you guys on how this all happened,

It all started with Resident Evil: Survivor

Resident Evil: Survivor

That’s right, that damn game that started all this crap.

Resident Evil: Survivor (1999) was one of Capcom’s conversion from a popular third-person game title to first-person one, it’s their beta-test. Capcom saw the potential of the first-person shooters market due to the global hit of first-person shooters back in the late 90s with games like Half-Life and Counter-Strike hitting homes like crazy. And because Resident Evil at that time lacks in mobility and flexibility towards the controls of the characters in the Resident Evil environment, they realized that some gamers might tend to avoid the Resident Evil series because they don’t know how to control it. So they started the test-run on the Resident Evil games to see how the response would be like if Resident Evil was made into a first person shooter. Is it more scarier? Is it more daunting? Ooo, those were the questions of the guys back in 2000. The new millennia.

Capcom Guy 1: Hey, it’s the new millennia guys! We’ve gotta start something new!

Capcom Guy 2: Like what?

Capcom Guy 1: Like Resident Evil in first person view!

Capcom Staffs: WHOAaaaaaaaa

 

Another game that was not so crappy, but lead the scene for the innovation of many crappy craps is Splinter Cell…

 

Splinter Cell

Splinter Cell’s over-the-shoulder camera, which is a mix of third person plus first-person view, was a revolutionary invention in the game industry at that time. And it was Splinter Cell’s unique trait of being a game of its own, marking a new revolution in game-making in 2002. However, many game producers later started mass-producing and mass marketing their games using the same formula for almost every game that they released later in the industry!

And now it’s like every game company is telling their developers and designers, which are most probably filled with university graduates by now that are famous for their ‘do as told’  traits , to “Do over-the-shoulder camera for our games! Like Splinter Cell! A.S.A.P.!.”  And these robotic non-genuine product of university just nod their heads “Yes, Sir!” and started munching their way through the development of these games like how they revise for their exams that’s filled with recycled information.

Talk about “Made in University”!

Back in the 90s and early 2000s, every game has its own feel. Even the first-person shooters.

Rainbow Six 3: Raven Shield

Rainbow Six 3: Raven Shield

Counter-Strike

Counter Strike 1.6

Now try to match that with the first-person these nowadays

Crysis

Crysis 3 Gameplay

 

 

Far CryFar Cry 2 Game Play

 

Call of Duty: Modern WarfareCall of Duty: Modern Warfare 3

Can somebody tell me if these three are actually the same game just with a different storyline?

 

Mostly first-person shooters?? This is Crazy!! They make first-person shooters more than what people even demand for. It just shows that the industry is only looking to make money out of something. And what’s with the easy one-straight road gameplay for the first-person shooters nowadays? Call of Duty: Modern Warfare 3 was a disappointment, they made the game terribly easy so that they could get more audience in the game (mainly super young audiences and older adults) to play the game. It’s just like how a radio station would give out TERRIBLY easy questions like, “How much is 1 + 1 ? ” Just to get a lot of listeners to call in, so that they will SOUND more hype. And sometimes when you listen to these radio stations, How the heck did everyone win a prize? That’s like cheating their way.

Here’s a good word from our guy from youtube:

 

“I feel like we’re in the era of video games where everyone’s continuously producing remakes of the same game. I’m hoping that we can get more companies out there that are willing to break that mold and bring something revolutionary because all we’re getting nowadays is just another Mario, or Zelda, or Call of duty, Halo or Uncharted 🙁 ” – Crystalshine777

 

Let the users be heard!!!

So what happened here?

What happened is that….every game company is using the same algorithm to develop new games. Come on, be original !

The videogame industry’s creativity have somehow came onto a halt because of this move by the game industry.

What we need is passionate game industry experts, not people with degrees, not moneyheads, but people with the creativity and the extraordinary talent to create and innovate great videogames for the future.

 

Footnotes

http://www.shacknews.com/article/72808/ubisofts-jade-raymond-on-making-blockbusters-with-more-meaning

http://gonintendo.com/?mode=viewstory&id=177179

 

If you have any critiques please email the author at

johan@gametrader.sg