Is the Latest Generation of Consoles Suffering from the Rise of Mobile Gaming? 

We’ve heard about it for ages – have mobile games brought the death of the console?

 

Some rights reserved by Sergey Galyonkin
Early last year, there were talks about how mobile gaming had killed the console gaming industry, The PS3, for all its merits, died at the hands of Smartphones, and as gaming began to take a life of its own in the mobile industry, so too did the mobile industry start to become dependent on gaming.

It’s this relationship that has pushed many developers into acknowledging the fact that mobile gaming posed a threat to the already-established platforms of PC and console gaming. Everyone had such high hopes for the PlayStation 4 and Xbox One, thinking that this latest generation of consoles would revive the console market, and for a while, the future seemed bright, with the PS4 sells 4.2 million units in 2013.

This year, however, tells of a different story. Most experts predict that while video game spending is expected to rise by 10% this year, only $4 of every $10 spent on video games will come from console gaming. The thriving mobile industry is said to be the culprit, and if console manufacturers don’t start adapting to the threat of mobile gaming, they’re bound to be left in the dust.

Why exactly is the mobile gaming industry killing consoles? It’s all quite simple: as one veteran games developer told TechCrunch, “The PS4/XB1 is the first generation to have technology worse than what is already out there.” O2 explains that there had always been two areas where consoles had the upper hand over Smartphones and mobile gaming devices: graphics and power. The latest generation of Smartphones, however, has become much more advanced, to the point that they can run high-end games without lag thanks to 64-bit processors.

Some rights reserved by Axel Pfaender

Console-style games have also made their way onto Smartphones, and thanks to the limitless amount of accessories available, the gaming experience can be as close to console gaming as one would imagine. Smartphones can now be mirrored on widescreen TVs, and accessories like the Moga controller have also made console-like controls available to smartphone gamers.

There’s also the question of practicality. When the PS4/XB1 were released, they set gamers back by about $400 per console, and these consoles were hardly better for much else than playing games and watching videos. On the other hand, a good smartphone – which can do everything from play games, access social networking websites, take photos, read email, open and edit documents, send messages and make calls – will cost you no more than $200. As for the games themselves, the average PS4 game costs $60 brand new – a price unheard of in mobile gaming. Most mobile games cost nothing more than $0.99, and for the price of a PS4 game, a mobile gamer could download dozens of games, as well as get a head start with in-app purchases.

Let’s not forget that the mobile industry is also much friendlier to independent developers, and the cost of developing an app or mobile game is much cheaper than developing games for consoles – a process that could take years. This has led to literally over a million apps being born into the mobile markets, appealing to all niches. The casual aspect of mobile gaming also means that it’s much easier for players to launch and end their games. After all, all you’d really have to do is bring out your smartphone – no matter where you are – flick to the game you want to play, and start playing. To pause the game, all you’d have to do is lock your phone again. But as for console games, a player would have to go to where his console is installed, wait for the console to boot up, load a disc, and wait for the disc to be read. Ending the game would require properly shutting down your console, and in today’s fast-paced world, not everyone has time for that.

Do you think that consoles stand a chance against the mobile market, or have you been sucked into the Smartphone trend as well? Let us know in the comments below!

Morrowind vs Skyrim : which is better?

Today, Callie Payne, our entertainment expert at PricePanda, is going to compare for you the well loved games with their previous generations, to see if they live up to their name.

Every gamer, casual or extreme, knows the mix of excitement and trepidation that comes when a new game is added to a beloved series. Everyone, for instance, knows that Final Fantasy VII is the pinnacle of the RPG series, and that all else that came after was an almighty let down (only joking, kind of). Heated forum debates emerge in the weeks, and sometimes years, following a new release with each camp producing convincing arguments and opinions about the new game. Is there a way to objectively compare a new release, with its updated graphics and (presumably) larger budget with an older, less technologically advanced game? Or do some new games really “sell-out” by dumbing down and catering to the masses and its new popularity. If something is a huge cult hit, (see above FF7 example) can that experience legitimately be reproduced in an entirely new storyline, new characters, new world? Let’s take a look at one of the more controversial comparisons of classic versus modern gaming.

 

Argonian!

 

 

 

While both are hugely popular games, Skyrim enjoyed much more mainstream success, with core gamers standing resolutely by Morrowind, despite drastically aged graphics and an unfinished feel in certain aspects such as inner cities, and between locations. Graphics aside, players cite the better atmosphere, better writing and more freedom in the RPG world to create your own story line as reasons why Morrowind is better. However, undoubtedly, Skyrim is a better made game. The cities are vast, beautiful and detailed. The developers had more time and money, which is why the cities in Morrowind have that empty shell feel. Morrowind also suffers from a slow beginning, with initial restricted travelling speeds, and a complicated character class system, something that more casual game players do not have the patience for. Skyrim is a good example of a game series that has simplified game play in order to satisfy a larger appeal, the result being that quests can become quite dull and repetitive. The Elder Scrolls fans will still buy and enjoy the game, though they may find the game lacking in richness and immersiveness that the previous games created by offering more intricate side quests, deeper character involvement through better quality writing and a greater sense of challenge. As a solution to this conundrum, TES fans are remaking Morrowind in a Skyrim engine: it’s called Skywind.

If you haven’t heard of it, and you loved Skyrim and are craving for more but can’t face the dated graphics of the older Elder Scrolls game, then Skywind is the solution for you. You need both games to be able to play, as it truly is a merger of both of the worlds. The outdated graphics, especially in the mesh and texture areas have had a complete artistic overhaul and users will be able to take advantage of all the updates and improvements of the Skyrim system, while enjoying the detailed quests and characters of the Morrowind landscape.

 

The landscape is beautiful

 

PricePanda Verdict: Diehard fans testify that Morrowind is so good they rebuilt it in the superior Skyrim engine, resulting in Skywind being the winner! (Is that cheating? Why choose when you can combine!)

Want to get Skyrim? Check it out at GameTrader.SG

You can also check out our partner, PricePanda games section for price comparisons and expert reviews on games and consoles.

Finally, watch this video “Main Quest Comparison: Skyrim & Morrowind”

High marks for Mark of the Ninja

Stealth games have became more prevalent lately, in a very familiar fashion in our typical 3D forms. We see them coming in as a third person view, such as from Hitman series, to The Last of Us to Deus Ex: Human Revolution. And with the explosion of the stealth genre, we have also lately seen stealth infused with FPS (think Crysis series or Dishonoured) or mixed with an action title (think Uncharted or Splinter Cell: Blacklist) or in its purest form in the Thief series. We thought we have seen them all.

We thought wrong.

You see, Mark of the Ninja is a 2D side-scroller with handdrawn graphics. It doesn’t have cutting edge breath-taking graphics or does it try too hard to conform to that. The look and feel is nostalgic and beautiful thanks to the talented team of artists and animators in developer Klei Entertainment that reminds me of the cartoons I used to watch on TV. And with that, it does an amazing job at showing how stealth mechanics can still work even in a 2D platformer. How? You ask. You are flabbergasted by the concept because you can’t exactly hide behind corners or peer out of it, nor can you shoot your dart or stun gun from cover.

(I can’t do this, you say)

Well, let me explain. Mark of the Ninja does an excellent job playing with the light and sound mechanics. Light sources reveal to everyone where you are if you happen to be in the line of sight of the guards, and sounds are represented visually as circular waves emanating from your running footsteps, to dogs barking to light bulbs breaking. A neat line-of-sight effect shrouds areas beyond view in murky uncertainty, while the colour vanishes from your ninja’s garb and the surroundings to show when he’s hidden in the dark. And from a 2D platform, the ninja can hide from a hidden sewer grate on the side, to the drain grate beneath, or to a chandelier above. Additional objects, such as doors or pillars can allow you to hide behind it on a 2D scale.

So for example, say there is a guard blocking my way to the objective, and from his position its is well-lit from a single light source and metres away from the darkness my ninja is shrouded in. No issue there, because Mark of the Ninja provides you with so many options at your disposal. You could use the grappling hook to zip to the hanging platforms overhead and then drop down behind him to do a lethal stab sword in his back. The cool thing is anytime you make an undetected kill like that, the camera zooms in and darkens the background, highlighting you and your victim as you plunge your blade into him and then toss his body aside. Or if you are feeling both creative and sadistic at the same time, you can throw a spike mine behind him, and then subsequently throw a dart to smash the light bulb. The sound stemming from that will distract the guard and prompt him to investigate, and after walking a few steps, triggering the mine and finding himself impaled in so many different angles that he instantly becomes swiss cheese. Or if you are feeling very nice and merciful that day, you could always deploy a firecracker behind him to distract him, and quickly sneak above him unseen while he walks back to check things out.

Mark of the Ninja review

You begin with very basic moves of moving, grappling and stealth killing from behind, but as you finish levels and secondary objectives within each mission (such as completing an area without being detected or successfully pickpocketing your foe), you’ll earn medals redeemable for new moves that significantly liven up the game and open up your options. There is a move that you can redeem, for example, that allows you to string up your dead victims from an overhead perch, guaranteed to terrorise any guards witnessing that traumatic image. Terrorised guards panic and usually starts shooting blindly, potentially leading to friendly fire as your ninja watches gleefully at grown men peeing their pants and killing their comrades. Or you can use the infamous Metal Gear Solid cardboard box to hide within it, and ambush unsuspecting guards like a trapdoor spider when they walk past you.

The scoring system is very rewarding, achieving its balance between a stealth gameplay and being a killing machine. Your ninja is just a human, and when detected, a few gunshots can kill him pretty fast. This means you can’t brazenly walk into a room and start stabbing the guards in the open. While many stealth games claim you can play them lethally or non-lethally, Mark of the Ninja rewards you with XP when you use either style. If you are like me, preferring to stab every fool that you cross, you’ll earn some points along the way. But if you bother to hide their bodies, the scoring system will reward you more. Terrorize the weak-willed guards and you’ll gain even more (see my tactic above). Or you can just sneaking by the guards undetected to gain plenty of points that way. All these styles are complemented by different “Paths” to suit your playstyle. Take the Path of Silence for example, and the game will remove your sword, forcing you to sneak by everyone and will give you extra distraction tools to do so. Take the Path of the Hunter however, and you will have extra lethal items, but they cannot by replenish and you cannot carry any distraction items. These gives a great deal of replayability.

(No, you will not be able to do that in this game)

The only flaw I can think of is the maddening controls sometimes. You see, on the PC, the right mouse click is used for picking up a corpse, and also to hide behind a room or an object. What if the corpse is very near the room? Then the control will have difficulty differentiating what you intend to do. You might end up holding the corpse when the guard walks towards you, instead of hiding into the room as you originally wanted. It is frustrating, but thankfully not game-breaking.

Mark of the Ninja is a very smart game with a very intuitive design, filled with exploitable logic from guards and challenges you to be creative and to think.  Its linear but multi-route levels are really just collections of puzzles and you gain satisfaction through creative employment of your ninja’s bursting utility belt and moves. And with that said, Mark of the Ninja is really one of the best stealth games you can ever play for its value. Now at less than USD10 on Steam, this is the kind of game that slaps those $60+ multi-million blockbuster hits in its face and screams for attention because it is as good, if not better than those releases.